Meshes# Introduction Modeling Modes Structure Vertices Edges Faces Normals Topology Primitives Common Options Plane Cube Circle UV Sphere Icosphere Cylinder Cone Torus Grid Monkey Tools Toolbar Tool Settings Types Selecting Introduction Select Random Checker Deselect Select Sharp Edges Select Similar Select All by Trait Select More/Less Select Loops Select Linked Side of Active Select Mirror By Attribute Editing Introduction Mesh Operators Vertex Operators Edge Operators Face Operators UV Operators Properties Object Data Vertex Groups Geometry Data UVs UVs & Texture Space Unwrapping Tools Editing Workflows Using UV Maps Mesh Analysis Overhang Thickness Intersections Distortion Sharp Edges Known Limitations Retopology Using the Poly Build Tool Remeshing