Holdout#

Holdout node.

The Holdout shader node is used to create a “hole” in the image with zero alpha transparency, which is useful for compositing (see Alpha Channel).

Inputs#

This node has no inputs.

Properties#

This node has no properties.

Outputs#

Holdout

Standard shader output.

Examples#

../../../_images/render_shader-nodes_shader_holdout_example.jpg

The checkered area is a region with zero alpha.#