Mirror#

Reference

Mode:

Object and Edit Modes

Menu:

Object/Mesh ‣ Mirror

Shortcut:

Ctrl-M

Mirroring an object or mesh selection will create a reversed version of the selection. The position of the mirrored version of the selection is determined by the Pivot Point. A common use of mirroring is to model half an object, duplicate it and then use the mirror transform to create a reversed version to complete the model.

Note

Mirrored duplicates can also be created with a Mirror Modifier.

../../../_images/scene-layout_object_editing_mirror_example.png

Mirroring a selection.#

Usage#

To mirror a selection along a particular global axis, press: Ctrl-M, followed by X, Y or Z. The image Mirroring a Selection shows the results of this action after a mesh element has been duplicated.

In mesh mode, you can mirror the selection on the currently selected Transform Orientations by pressing the appropriate axis key a second time. For example, if the Transform Orientation is set to Normal, pressing: Ctrl-M, followed by X and then X again will mirror the selection along the X axis of the Normal Orientation.

../../../_images/scene-layout_object_editing_mirror_panel.png

Mirror Adjust Last Operation panel.#

You can alternatively hold the MMB to interactively mirror the object by moving the mouse in the direction of the mirror axis.