Copy Global Transform

Copy and paste object and bone transforms with ease.

When copying, the global (World Space) transform is placed on the clipboard. This can then be pasted onto any object or bone, at the current frame or at another one.

Since the tranfsorm is placed on the clipboard as text, you can even copy-paste it into an instant messenger and send it to someone else.


  • Open Blender and go to Preferences then the Add-ons tab.

  • Click Animation then Copy Global Transform to enable the add-on.


Located in 3D Viewport ‣ N-panel ‣ Animation tab.




Inspects the active Object (in Object mode) or Bone (in Pose mode) and places its current global transform onto the clipboard as a matrix.


Takes the copied global transform and applies it to the active Object or Bone. This is done by adjusting its location, rotation, and scale properties.

Paste to Selected Keys

Paste as described above and additionally use auto-keying to update one or more frames. The key selection is used to tell Blender which frames this should happen on; it does not influence which parts of the transform are keyed. What is keyed is determined by the active keying set.

Paste and Bake

Almost the same as Paste to Selected Keys. Instead of only pasting on the selected keys, Paste and Bake will paste & auto-key on every frame between the first and last selected keys.


Pasting a transform adjusts the Object/Bone’s location, rotation, and scale. This means that when copying a skewed transform, this skew is lost.

If there are constraints on the Object/Bone, the resulting visual transformation may not be the same as the pasted one. To give a concrete example: if you have a constraint that adds a rotation, it will always add that rotation on top of the pasted transform.

See also

Pose Library for a way to manage and share entire poses.





Simple add-on for copying world-space transforms.


3D Viewport ‣ N-panel ‣ Animation tab



Sybren A. Stüvel


Sybren A. Stüvel


GPL 2+

Support Level:



This add-on is bundled with Blender.