Модифікатор «Булів» – Boolean Modifier¶
The Boolean modifier performs operations on meshes that are otherwise too complex to achieve with as few steps by editing meshes manually. It uses one of the three available boolean operations to create a single mesh out of two mesh objects:
This modifier needs a second object to be the target (the second operand) of the operation.
Попередження
Only manifold meshes are guaranteed to give proper results, other cases (especially «opened» meshes, non-manifold but without any self-intersections) will usually work well, but might give odd glitches and artifacts in some cases.
You should also avoid any co-planar faces (or co-linear edges) between both operands, those also tend to give issues currently.
Порада
If you have marked your objects to show the edges (in
, enable Wireframe), you will see the edge creation process while you are moving your objects around. Depending on your mesh topology, you can also enable X-Ray and Transparency and see the topology being created in real-time.Опції¶
Операції – Operations¶
- Операція – Operation
Яка булева операція буде використовуватися.
- Різниця – Difference
- The target mesh is subtracted from the modified mesh (everything outside of the target mesh is kept).
- Об’єднання – Union
- Цільова сіть додається до модифікованої сіті.
- Перетин – Intersect
- Opposite of Difference (everything inside of the target mesh is kept).
- Об’єкт – Object
- Ім’я цільового сітьового об’єкта.
- Overlap Threshold
- Maximum distance between two faces to consider them as overlapping.