Meshes¶ Introduction Modeling Modes Structure Vertices Edges Faces Normals Topology Primitives Common Options Plane Cube Circle UV Sphere Icosphere Cylinder Cone Torus Grid Monkey Tools Toolbar Tool Settings Types Selecting Introduction Select Mirror Select Random Checker Deselect Select More/Less Select Similar Select All by Trait Select Linked Select Loops Select Sharp Edges Side of Active By Attribute Editing Introduction Mesh Operators Vertex Operators Edge Operators Face Operators UV Operators Properties Object Data Vertex Groups Geometry Data UVs UVs & Texture Space Unwrapping Tools Editing Workflows Using UV Maps Mesh Analysis Overhang Thickness Intersections Distortion Sharp Edges Known Limitations Retopology Using the Poly Build Tool Remeshing