Brick Texture Node#

참고

This node is ported from shader nodes. The manual and images are referencing the shader version of the node. This node accepts field inputs and outputs. When not connected the Vector input has an implicit position attribute value.

Texture nodes can produce details at a higher frequency than geometry can show. This may cause artifacts such as Moiré type patterns or a lack of detail due to insufficient sampling points.

Brick Texture node.

The Brick Texture is used to add a procedural texture producing bricks.

Inputs#

Color 1/2

Color of the bricks.

Mortar

The color of the area between bricks.

축척(Scale)

Overall texture scale.

Mortar Size

The size of the filling between the bricks known as “mortar”; 0 means no mortar.

Mortar Smooth

Blurs/softens the edge between the mortar and the bricks. This can be useful with a texture and displacement textures.

Bias

The color variation between Color 1/2. Values of -1 and 1 only use one of the two colors; values in between mix the colors.

Brick Width

The width of the bricks.

Row Height

The height of the brick rows.

특성#

Offset

Determines the brick offset of the various rows.

Frequency

Determines the offset frequency. A value of 2 gives an even/uneven pattern of rows.

Squash

Amount of brick squashing.

Frequency

Brick squashing frequency.

Outputs#

색깔

Texture color output.

Factor

Mortar mask (1 = mortar).

예시#

../../../_images/render_shader-nodes_textures_brick_example.jpg

Brick texture: Colors changed, Squash 0.62, Squash Frequency 3.#