Editing#
Smooth Vertex Colors#
Reference
- Mode:
Vertex Paint Mode
- Menu:
Smooth colors across vertices.
Dirty Vertex Colors#
Reference
- Mode:
Vertex Paint Mode
- Menu:
Generate a dirt map gradient based on cavity.
- Blur Strength
Blur strength per iteration.
- Blur Iterations
Number of times to blur the colors (higher blurs more).
- Highlight Angle
Clamps the angle for convex areas of the mesh. Lower values increase the contrast but can result in clamping. 90 means flat, 180 means infinitely pointed.
- Dirt Angle
Clamps the angle for concave areas of the mesh. Higher values increase the contrast but can result in clamping. 90 means flat, 0 means infinitely deep.
- Dirt Only
When active it won’t calculate cleans for convex areas.
- Normalize
Choose optimal contrast by effectively lowering Highlight Angle and increasing Dirt Angle automatically. Disabling Normalize allows getting consistent results across multiple objects.
Vertex Color from Weight#
Reference
- Mode:
Vertex Paint Mode
- Menu:
Converts the active weight into grayscale colors.
Invert#
Reference
- Mode:
Vertex Paint Mode
- Menu:
Invert RGB values.
Levels#
Reference
- Mode:
Vertex Paint Mode
- Menu:
Adjust the levels of the selected vertices.
Hue/Saturation/Value#
Reference
- Mode:
Vertex Paint Mode
- Menu:
Adjust the HSV values of the selected vertices.
Brightness/Contrast#
Reference
- Mode:
Vertex Paint Mode
- Menu:
Adjust the brightness/contrast of the selected vertices.
Set Vertex Colors#
Reference
- Mode:
Vertex Paint Mode
- Menu:
- 단축키(hotkey):
Ctrl-X
Fill the active Color Attribute with the current paint color.
- Affect Alpha
Set color completely opaque instead of reusing existing alpha.
Sample Color#
Reference
- Mode:
Vertex Paint Mode
- Menu:
- 단축키(hotkey):
Shift-X
Adjust the brush color of the Draw tool to the color under the mouse cursor.