Text Editor#
This editor can be used to write Python scripts, Open Shading Language scripts, or just plaintext notes. To open it, you can switch to the Scripting workspace or press Shift-F11 to replace the current editor.
헤더(header)#
The newly opened Text editor is empty, with a very simple header. More options become available when a text file is created or opened.
- Editor Type
The standard editor selection button.
- Menus
Editor’s menus.
- Resolve Conflict
Resolves modified file conflicts when an external text file is updated from another program.
- Reload from Disk
Opens the file from drive again, overriding any local changes.
- Make Text Internal
Converts the external text data-block into an internal one.
- Ignore
Hides the warning message until the external text file is modified externally again.
- 텍스트
A data-block menu to select a text or to create a new one. After that the header will change.
- Run Script (play icon)
Executes the text as a Python script Alt-P. See Template Menu.
- Show
Toggles for line numbers, word wrapping, and syntax highlighting.
- Script Node Update (refresh icon)
When an OSL-file is opened, this updates the Shader Script node with new options and sockets from the script.
Main View#
Typing on the keyboard produces text in the text buffer.
As usual, pressing, dragging and releasing LMB selects text. Pressing RMB opens the context menu.
팁
The Text editor is also handy when you want to share your blend-file with others: you can leave a note that explains how the file is structured. Be sure to keep the editor visible when saving so they’ll see it!
사용법#
Running Scripts#
The most notable keystroke is Alt-P which executes the current text as a Python script. You can access not just the standard Python modules, but also a whole bunch of Blender-specific ones; see Scripting & Extending Blender.