작업공간(workspace)#

Workspaces are essentially predefined window layouts. Each Workspace consists of a set of Areas containing Editors, and is geared towards a specific task such as modeling, animating, or scripting. You’ll typically switch between multiple Workspaces while working on a project.

../../_images/interface_window-system_workspaces_screen.png

작업공간들은 상단 막대(top bar)에 놓여 있어요.#

조작#

Click on the tabs to switch between the workspaces. You can also use the keyboard shortcuts Ctrl-PageUp and Ctrl-PageDown. Double-click a tab to rename the workspace.

Add +

더하기 버튼을 누르면 새 작업공간을 만들 수 있답니다.

RMB 우클릭 메뉴

우클릭 메뉴로 복제, 삭제, 순서 바꾸기도 할 수 있어요.

블렌더의 기본 작업공간들#

Blender’s default startup shows the “Layout” workspace in the main area. This workspace is a general workspace to preview your scene and contains the following Editors:

../../_images/interface_window-system_workspaces_layout.png

Blender’s ‘Layout’ Workspace with four editors.#

3D Viewport (yellow), Outliner (green), Properties (blue) and Timeline (red).

또한 블렌더는 기본적으로 몇 개의 다른 작업공간이 추가되어 있어요.

모델링:

모델링(modeling) 도구로 입체도형을 수정하는 곳.

Sculpting:

조각(sculpting) 도구로 모형을 빚는 곳.

UV Editing:

For mapping of image texture coordinates to 3D surfaces.

Texture Paint:

For coloring image textures in the 3D Viewport.

Shading:

For specifying material properties for rendering.

애니메이션:

For making properties of objects dependent on time.

Rendering:

렌더 결과를 보면서 분석하는 곳.

합성하기(compositing):

For combining and post-processing of images and rendering information.

Geometry Nodes:

For procedural modeling using Geometry Nodes.

Scripting:

For interacting with Blender’s Python API and writing scripts.

추가적인 작업공간들#

블렌더에는 새로운 작업공간을 추가할 때, 선택할 수 있는 몇가지 작업공간들이 있어요.

2D Animation

2D Animation:

Grease Pencil로 작업하는 일반적인 작업공간이에요.

2D Full Canvas:

“2D Animation”과 비슷하지만 더 큰 캔버스를 가지고 있어요.

VFX

Masking:

For creating 2D masks for compositing or video editing.

Motion Tracking:

For calculating camera motion and stabilizing video footage.

Video Editing

Video Editing:

For sequencing together media into one video.

저장하거나 덮어쓰기#

The workspaces are saved in the blend-file. When you open a file, enabling Load UI in the File Browser indicates that Blender should use the file’s screen layout rather than the current one.

A custom set of workspaces can be saved as a part of the Defaults.

Workspace Settings#

Reference

Editor:

특성

Menu:

Active Tool and Workspace Settings ‣ Workspace

Mode

Switch to this Mode when activating the workspace.

Filter Add-ons#

Determines which Add-ons are enabled in the active workspace. When unchecked, the global add-ons will be used. When checked, you can enable individual add-ons in the list below.