Viewport Display#
The Workbench engine does not work with shader trees. In various tabs of the Properties are Viewport Display panels where settings can be adjusted that the Workbench engine uses.
오브젝트#
The Viewport Display panel in the Object Properties has several settings that are used by the Workbench Engine.
Reference
- 패널:
- Shadow
When the Shadow in the Options is enabled this object will cast a shadow.
- In Front
When checked the object will be rendered in front of the other objects in the scene.
- 색깔
The color to render the object in when object color needs to be rendered. The alpha channel can be used to render the object transparent.
Material#
The Viewport Display panel in the Material Properties has several settings that are used by the Workbench Engine.
Reference
- 패널:
- 색깔
The color when rendering the material. The alpha channel can be used to render the object transparent.
- Metallic
Changes the amount of specular lighting. This is only available when Specular Lighting in the Options is enabled.
- Roughness
Changes the amount of roughness for specular lighting. This is only available when Specular Lighting in the Options is enabled.
World#
The Viewport Display panel in the World Properties has several settings that are used by the Workbench Engine.
Reference
- 패널:
- 색깔
The color of the world background. This color will be rendered in the background of the scene.