Модифікатор «Згладження» – Smooth Modifier¶
The Smooth modifier smooths a mesh by flattening the angles between adjacent faces in it, just like the Smooth tool in Edit Mode. It smooths without subdividing the mesh, the number of vertices remains the same.
Хоча, цей модифікатор не обмежується згладжуванням. Його керувальний фактор може конфігуруватися поза діапазоном (0.0 до 1.0) (включаючи від’ємні значення), що може давати цікаві деформування.
Опції¶
- Axis X/Y/Z
- Enable/disable the modifier in the X, Y and/or Z axes directions.
- Фактор – Factor
Controls the smoothing amount. Higher values will increase the effect.
Values outside expected range (above 1.0 or below 0.0) will distort the mesh.
- Повтор – Repeat
- The number of smoothing iterations, equivalent to executing the Smooth tool multiple times.
- Група Вершин – Vertex Group
- If set, restrict the effect to the only vertices in that vertex group. This allows for selective, real-time smoothing, by painting vertex weights.
Алгоритм – Algorithm¶
The calculation done by the Smooth modifier is a simple and logical one, and can be thought of as the geometric equivalent of blurring images.
Each new vertex position is simply moved towards the average position of all its neighbor vertices (topologically speaking, i.e. the vertices directly connected to it by an edge).