Đổi Kích Thước của Da (Skin Resize)

Tham Chiếu (Reference)

Chế Độ (Mode)

Chế Độ Biên Soạn (Edit Mode)

Trình Đơn (Menu)

Mesh ‣ Transform ‣ Skin Resize

Tổ Hợp Phím Tắt (Shortcut)

Ctrl-A

This tool is used to set a skin radius per vertex when using a Skin Modifier. Non-uniform scaling of the X and Y axes is accessible by the usual axis locking with X or Y. The radius can also be adjusted in the Transform panel of the Sidebar, in the 3D Viewport. The mean radius of all vertices can be previewed in the 3D Viewport as a dashed circle around a vertex.

../../../../../_images/modeling_modifiers_generate_skin_example.png

Simple creature, made with only the Skin and Subdivision Surface modifiers.