Particle Operators#

bpy.ops.particle.brush_edit(stroke=None)#

Apply a stroke of brush to the particles

Parameters:

stroke (bpy_prop_collection of OperatorStrokeElement, (optional)) – Stroke

bpy.ops.particle.connect_hair(all=False)#

Connect hair to the emitter mesh

Parameters:

all (boolean, (optional)) – All Hair, Connect all hair systems to the emitter mesh

bpy.ops.particle.copy_particle_systems(space='OBJECT', remove_target_particles=True, use_active=False)#

Copy particle systems from the active object to selected objects

Parameters:
  • space (enum in ['OBJECT', 'WORLD'], (optional)) –

    Space, Space transform for copying from one object to another

    • OBJECT Object – Copy inside each object’s local space.

    • WORLD World – Copy in world space.

  • remove_target_particles (boolean, (optional)) – Remove Target Particles, Remove particle systems on the target objects

  • use_active (boolean, (optional)) – Use Active, Use the active particle system from the context

bpy.ops.particle.delete(type='PARTICLE')#

Delete selected particles or keys

Parameters:

type (enum in ['PARTICLE', 'KEY'], (optional)) – Type, Delete a full particle or only keys

bpy.ops.particle.disconnect_hair(all=False)#

Disconnect hair from the emitter mesh

Parameters:

all (boolean, (optional)) – All Hair, Disconnect all hair systems from the emitter mesh

bpy.ops.particle.duplicate_particle_system(use_duplicate_settings=False)#

Duplicate particle system within the active object

Parameters:

use_duplicate_settings (boolean, (optional)) – Duplicate Settings, Duplicate settings as well, so the new particle system uses its own settings

bpy.ops.particle.dupliob_copy()#

Duplicate the current instance object

bpy.ops.particle.dupliob_move_down()#

Move instance object down in the list

bpy.ops.particle.dupliob_move_up()#

Move instance object up in the list

bpy.ops.particle.dupliob_refresh()#

Refresh list of instance objects and their weights

bpy.ops.particle.dupliob_remove()#

Remove the selected instance object

bpy.ops.particle.edited_clear()#

Undo all edition performed on the particle system

bpy.ops.particle.hair_dynamics_preset_add(name='', remove_name=False, remove_active=False)#

Add or remove a Hair Dynamics Preset

Parameters:
  • name (string, (optional, never None)) – Name, Name of the preset, used to make the path name

  • remove_name (boolean, (optional)) – remove_name

  • remove_active (boolean, (optional)) – remove_active

File:

startup/bl_operators/presets.py:119

bpy.ops.particle.hide(unselected=False)#

Hide selected particles

Parameters:

unselected (boolean, (optional)) – Unselected, Hide unselected rather than selected

bpy.ops.particle.mirror()#

Duplicate and mirror the selected particles along the local X axis

bpy.ops.particle.new()#

Add new particle settings

bpy.ops.particle.new_target()#

Add a new particle target

bpy.ops.particle.particle_edit_toggle()#

Toggle particle edit mode

bpy.ops.particle.rekey(keys_number=2)#

Change the number of keys of selected particles (root and tip keys included)

Parameters:

keys_number (int in [2, inf], (optional)) – Number of Keys

bpy.ops.particle.remove_doubles(threshold=0.0002)#

Remove selected particles close enough of others

Parameters:

threshold (float in [0, inf], (optional)) – Merge Distance, Threshold distance within which particles are removed

bpy.ops.particle.reveal(select=True)#

Show hidden particles

Parameters:

select (boolean, (optional)) – Select

bpy.ops.particle.select_all(action='TOGGLE')#

(De)select all particles’ keys

Parameters:

action (enum in ['TOGGLE', 'SELECT', 'DESELECT', 'INVERT'], (optional)) –

Action, Selection action to execute

  • TOGGLE Toggle – Toggle selection for all elements.

  • SELECT Select – Select all elements.

  • DESELECT Deselect – Deselect all elements.

  • INVERT Invert – Invert selection of all elements.

bpy.ops.particle.select_less()#

Deselect boundary selected keys of each particle

bpy.ops.particle.select_linked()#

Select all keys linked to already selected ones

bpy.ops.particle.select_linked_pick(deselect=False, location=(0, 0))#

Select nearest particle from mouse pointer

Parameters:
  • deselect (boolean, (optional)) – Deselect, Deselect linked keys rather than selecting them

  • location (int array of 2 items in [0, inf], (optional)) – Location

bpy.ops.particle.select_more()#

Select keys linked to boundary selected keys of each particle

bpy.ops.particle.select_random(ratio=0.5, seed=0, action='SELECT', type='HAIR')#

Select a randomly distributed set of hair or points

Parameters:
  • ratio (float in [0, 1], (optional)) – Ratio, Portion of items to select randomly

  • seed (int in [0, inf], (optional)) – Random Seed, Seed for the random number generator

  • action (enum in ['SELECT', 'DESELECT'], (optional)) –

    Action, Selection action to execute

    • SELECT Select – Select all elements.

    • DESELECT Deselect – Deselect all elements.

  • type (enum in ['HAIR', 'POINTS'], (optional)) – Type, Select either hair or points

bpy.ops.particle.select_roots(action='SELECT')#

Select roots of all visible particles

Parameters:

action (enum in ['TOGGLE', 'SELECT', 'DESELECT', 'INVERT'], (optional)) –

Action, Selection action to execute

  • TOGGLE Toggle – Toggle selection for all elements.

  • SELECT Select – Select all elements.

  • DESELECT Deselect – Deselect all elements.

  • INVERT Invert – Invert selection of all elements.

bpy.ops.particle.select_tips(action='SELECT')#

Select tips of all visible particles

Parameters:

action (enum in ['TOGGLE', 'SELECT', 'DESELECT', 'INVERT'], (optional)) –

Action, Selection action to execute

  • TOGGLE Toggle – Toggle selection for all elements.

  • SELECT Select – Select all elements.

  • DESELECT Deselect – Deselect all elements.

  • INVERT Invert – Invert selection of all elements.

bpy.ops.particle.shape_cut()#

Cut hair to conform to the set shape object

bpy.ops.particle.subdivide()#

Subdivide selected particles segments (adds keys)

bpy.ops.particle.target_move_down()#

Move particle target down in the list

bpy.ops.particle.target_move_up()#

Move particle target up in the list

bpy.ops.particle.target_remove()#

Remove the selected particle target

bpy.ops.particle.unify_length()#

Make selected hair the same length

bpy.ops.particle.weight_set(factor=1.0)#

Set the weight of selected keys

Parameters:

factor (float in [0, 1], (optional)) – Factor, Interpolation factor between current brush weight, and keys’ weights