BlendTexture(Texture)¶
base classes — bpy_struct
, ID
, Texture
- class bpy.types.BlendTexture(Texture)¶
Procedural color blending texture
- progression¶
Style of the color blending
LINEAR
Linear – Create a linear progression.QUADRATIC
Quadratic – Create a quadratic progression.EASING
Easing – Create a progression easing from one step to the next.DIAGONAL
Diagonal – Create a diagonal progression.SPHERICAL
Spherical – Create a spherical progression.QUADRATIC_SPHERE
Quadratic Sphere – Create a quadratic progression in the shape of a sphere.RADIAL
Radial – Create a radial progression.
- Type:
enum in [‘LINEAR’, ‘QUADRATIC’, ‘EASING’, ‘DIAGONAL’, ‘SPHERICAL’, ‘QUADRATIC_SPHERE’, ‘RADIAL’], default ‘LINEAR’
- use_flip_axis¶
Flip the texture’s X and Y axis
HORIZONTAL
Horizontal – No flipping.VERTICAL
Vertical – Flip the texture’s X and Y axis.
- Type:
enum in [‘HORIZONTAL’, ‘VERTICAL’], default ‘HORIZONTAL’
- users_material¶
Materials that use this texture
(readonly)
- users_object_modifier¶
Object modifiers that use this texture
(readonly)
- classmethod bl_rna_get_subclass(id, default=None)¶
- Parameters:
id (str) – The RNA type identifier.
- Returns:
The RNA type or default when not found.
- Return type:
bpy.types.Struct
subclass
- classmethod bl_rna_get_subclass_py(id, default=None)¶
- Parameters:
id (str) – The RNA type identifier.
- Returns:
The class or default when not found.
- Return type:
type