FieldSettings(bpy_struct)#
base class — bpy_struct
- class bpy.types.FieldSettings(bpy_struct)#
Field settings for an object in physics simulation
- apply_to_location#
Affect particle’s location
- Type:
boolean, default False
- apply_to_rotation#
Affect particle’s dynamic rotation
- Type:
boolean, default False
- distance_max#
Maximum distance for the field to work
- Type:
float in [0, inf], default 0.0
- distance_min#
Minimum distance for the field’s falloff
- Type:
float in [0, 1000], default 0.0
- falloff_power#
How quickly strength falls off with distance from the force field
- Type:
float in [0, 10], default 0.0
- falloff_type#
- Type:
enum in [‘CONE’, ‘SPHERE’, ‘TUBE’], default ‘SPHERE’
- flow#
Convert effector force into air flow velocity
- Type:
float in [-inf, inf], default 0.0
- guide_clump_amount#
Amount of clumping
- Type:
float in [-1, 1], default 0.0
- guide_clump_shape#
Shape of clumping
- Type:
float in [-0.999, 0.999], default 0.0
- guide_free#
Guide-free time from particle life’s end
- Type:
float in [0, 0.99], default 0.0
- guide_kink_amplitude#
The amplitude of the offset
- Type:
float in [0, 10], default 0.0
- guide_kink_axis#
Which axis to use for offset
- Type:
enum in Axis Xyz Items, default ‘X’
- guide_kink_frequency#
The frequency of the offset (1/total length)
- Type:
float in [0, 10], default 0.0
- guide_kink_shape#
Adjust the offset to the beginning/end
- Type:
float in [-0.999, 0.999], default 0.0
- guide_kink_type#
Type of periodic offset on the curve
- Type:
enum in [‘NONE’, ‘BRAID’, ‘CURL’, ‘RADIAL’, ‘ROLL’, ‘ROTATION’, ‘WAVE’], default ‘NONE’
- guide_minimum#
The distance from which particles are affected fully
- Type:
float in [-inf, inf], default 0.0
- harmonic_damping#
Damping of the harmonic force
- Type:
float in [-inf, inf], default 0.0
- inflow#
Inwards component of the vortex force
- Type:
float in [-inf, inf], default 0.0
- linear_drag#
Drag component proportional to velocity
- Type:
float in [-inf, inf], default 0.0
- noise#
Amount of noise for the force strength
- Type:
float in [0, 10], default 0.0
- quadratic_drag#
Drag component proportional to the square of velocity
- Type:
float in [-inf, inf], default 0.0
- radial_falloff#
Radial falloff power (real gravitational falloff = 2)
- Type:
float in [0, 10], default 0.0
- radial_max#
Maximum radial distance for the field to work
- Type:
float in [0, 1000], default 0.0
- radial_min#
Minimum radial distance for the field’s falloff
- Type:
float in [0, 1000], default 0.0
- rest_length#
Rest length of the harmonic force
- Type:
float in [0, inf], default 0.0
- seed#
Seed of the noise
- Type:
int in [1, 128], default 0
- shape#
Which direction is used to calculate the effector force
POINT
Point – Field originates from the object center.LINE
Line – Field originates from the local Z axis of the object.PLANE
Plane – Field originates from the local XY plane of the object.SURFACE
Surface – Field originates from the surface of the object.POINTS
Every Point – Field originates from all of the vertices of the object.
- Type:
enum in [‘POINT’, ‘LINE’, ‘PLANE’, ‘SURFACE’, ‘POINTS’], default ‘POINT’
- size#
Size of the turbulence
- Type:
float in [0, inf], default 0.0
- strength#
Strength of force field
- Type:
float in [-inf, inf], default 0.0
- texture_mode#
How the texture effect is calculated (RGB and Curl need a RGB texture, else Gradient will be used instead)
- Type:
enum in [‘CURL’, ‘GRADIENT’, ‘RGB’], default ‘RGB’
- texture_nabla#
Defines size of derivative offset used for calculating gradient and curl
- Type:
float in [0.0001, 1], default 0.0
- type#
Type of field
NONE
None.BOID
Boid – Create a force that acts as a boid’s predators or target.CHARGE
Charge – Spherical forcefield based on the charge of particles, only influences other charge force fields.GUIDE
Curve Guide – Create a force along a curve object.DRAG
Drag – Create a force that dampens motion.FLUID_FLOW
Fluid Flow – Create a force based on fluid simulation velocities.FORCE
Force – Radial field toward the center of object.HARMONIC
Harmonic – The source of this force field is the zero point of a harmonic oscillator.LENNARDJ
Lennard-Jones – Forcefield based on the Lennard-Jones potential.MAGNET
Magnetic – Forcefield depends on the speed of the particles.TEXTURE
Texture – Force field based on a texture.TURBULENCE
Turbulence – Create turbulence with a noise field.VORTEX
Vortex – Spiraling force that twists the force object’s local Z axis.WIND
Wind – Constant force along the force object’s local Z axis.
- Type:
enum in [‘NONE’, ‘BOID’, ‘CHARGE’, ‘GUIDE’, ‘DRAG’, ‘FLUID_FLOW’, ‘FORCE’, ‘HARMONIC’, ‘LENNARDJ’, ‘MAGNET’, ‘TEXTURE’, ‘TURBULENCE’, ‘VORTEX’, ‘WIND’], default ‘NONE’
- use_2d_force#
Apply force only in 2D
- Type:
boolean, default False
- use_absorption#
Force gets absorbed by collision objects
- Type:
boolean, default False
- use_global_coords#
Use effector/global coordinates for turbulence
- Type:
boolean, default False
- use_gravity_falloff#
Multiply force by 1/distance²
- Type:
boolean, default False
- use_guide_path_add#
Based on distance/falloff it adds a portion of the entire path
- Type:
boolean, default False
- use_guide_path_weight#
Use curve weights to influence the particle influence along the curve
- Type:
boolean, default False
- use_max_distance#
Use a maximum distance for the field to work
- Type:
boolean, default False
- use_min_distance#
Use a minimum distance for the field’s falloff
- Type:
boolean, default False
- use_multiple_springs#
Every point is affected by multiple springs
- Type:
boolean, default False
- use_object_coords#
Use object/global coordinates for texture
- Type:
boolean, default False
- use_radial_max#
Use a maximum radial distance for the field to work
- Type:
boolean, default False
- use_radial_min#
Use a minimum radial distance for the field’s falloff
- Type:
boolean, default False
- use_root_coords#
Texture coordinates from root particle locations
- Type:
boolean, default False
- use_smoke_density#
Adjust force strength based on smoke density
- Type:
boolean, default False
- wind_factor#
How much the force is reduced when acting parallel to a surface, e.g. cloth
- Type:
float in [0, 1], default 0.0
- z_direction#
Effect in full or only positive/negative Z direction
- Type:
enum in [‘POSITIVE’, ‘NEGATIVE’, ‘BOTH’], default ‘BOTH’
- classmethod bl_rna_get_subclass(id, default=None)#
- Parameters:
id (str) – The RNA type identifier.
- Returns:
The RNA type or default when not found.
- Return type:
bpy.types.Struct
subclass