VertexWeightProximityModifier(Modifier)#

base classes — bpy_struct, Modifier

class bpy.types.VertexWeightProximityModifier(Modifier)#

Set the weights of vertices in a group from a target object’s distance

falloff_type#

How weights are mapped to their new values

  • LINEAR Linear – Null action.

  • CURVE Custom Curve.

  • SHARP Sharp.

  • SMOOTH Smooth.

  • ROOT Root.

  • ICON_SPHERECURVE Sphere.

  • RANDOM Random.

  • STEP Median Step – Map all values below 0.5 to 0.0, and all others to 1.0.

Type:

enum in [‘LINEAR’, ‘CURVE’, ‘SHARP’, ‘SMOOTH’, ‘ROOT’, ‘ICON_SPHERECURVE’, ‘RANDOM’, ‘STEP’], default ‘LINEAR’

invert_falloff#

Invert the resulting falloff weight

Type:

boolean, default False

invert_mask_vertex_group#

Invert vertex group mask influence

Type:

boolean, default False

map_curve#

Custom mapping curve

Type:

CurveMapping, (readonly)

mask_constant#

Global influence of current modifications on vgroup

Type:

float in [-inf, inf], default 1.0

mask_tex_map_bone#

Which bone to take texture coordinates from

Type:

string, default “”, (never None)

mask_tex_map_object#

Which object to take texture coordinates from

Type:

Object

mask_tex_mapping#

Which texture coordinates to use for mapping

  • LOCAL Local – Use local generated coordinates.

  • GLOBAL Global – Use global coordinates.

  • OBJECT Object – Use local generated coordinates of another object.

  • UV UV – Use coordinates from a UV layer.

Type:

enum in [‘LOCAL’, ‘GLOBAL’, ‘OBJECT’, ‘UV’], default ‘LOCAL’

mask_tex_use_channel#

Which texture channel to use for masking

Type:

enum in [‘INT’, ‘RED’, ‘GREEN’, ‘BLUE’, ‘HUE’, ‘SAT’, ‘VAL’, ‘ALPHA’], default ‘INT’

mask_tex_uv_layer#

UV map name

Type:

string, default “”, (never None)

mask_texture#

Masking texture

Type:

Texture

mask_vertex_group#

Masking vertex group name

Type:

string, default “”, (never None)

max_dist#

Distance mapping to weight 1.0

Type:

float in [0, inf], default 1.0

min_dist#

Distance mapping to weight 0.0

Type:

float in [0, inf], default 0.0

normalize#

Normalize the resulting weights (otherwise they are only clamped within 0.0 to 1.0 range)

Type:

boolean, default False

proximity_geometry#

Use the shortest computed distance to target object’s geometry as weight

  • VERTEX Vertex – Compute distance to nearest vertex.

  • EDGE Edge – Compute distance to nearest edge.

  • FACE Face – Compute distance to nearest face.

Type:

enum set in {‘VERTEX’, ‘EDGE’, ‘FACE’}, default {‘FACE’}

proximity_mode#

Which distances to target object to use

  • OBJECT Object – Use distance between affected and target objects.

  • GEOMETRY Geometry – Use distance between affected object’s vertices and target object, or target object’s geometry.

Type:

enum in [‘OBJECT’, ‘GEOMETRY’], default ‘GEOMETRY’

target#

Object to calculate vertices distances from

Type:

Object

vertex_group#

Vertex group name

Type:

string, default “”, (never None)

classmethod bl_rna_get_subclass(id, default=None)#
Parameters:

id (str) – The RNA type identifier.

Returns:

The RNA type or default when not found.

Return type:

bpy.types.Struct subclass

classmethod bl_rna_get_subclass_py(id, default=None)#
Parameters:

id (str) – The RNA type identifier.

Returns:

The class or default when not found.

Return type:

type

Inherited Properties#

Inherited Functions#