Rigidbody Operators¶
- bpy.ops.rigidbody.bake_to_keyframes(*, frame_start=1, frame_end=250, step=1)¶
Bake rigid body transformations of selected objects to keyframes
- Parameters:
frame_start (int in [0, 300000], (optional)) – Start Frame, Start frame for baking
frame_end (int in [1, 300000], (optional)) – End Frame, End frame for baking
step (int in [1, 120], (optional)) – Frame Step, Frame Step
- File:
- bpy.ops.rigidbody.connect(*, con_type='FIXED', pivot_type='CENTER', connection_pattern='SELECTED_TO_ACTIVE')¶
Create rigid body constraints between selected rigid bodies
- Parameters:
con_type (enum in ['FIXED', 'POINT', 'HINGE', 'SLIDER', 'PISTON', 'GENERIC', 'GENERIC_SPRING', 'MOTOR'], (optional)) –
Type, Type of generated constraint
FIXED
Fixed – Glue rigid bodies together.POINT
Point – Constrain rigid bodies to move around common pivot point.HINGE
Hinge – Restrict rigid body rotation to one axis.SLIDER
Slider – Restrict rigid body translation to one axis.PISTON
Piston – Restrict rigid body translation and rotation to one axis.GENERIC
Generic – Restrict translation and rotation to specified axes.GENERIC_SPRING
Generic Spring – Restrict translation and rotation to specified axes with springs.MOTOR
Motor – Drive rigid body around or along an axis.
pivot_type (enum in ['CENTER', 'ACTIVE', 'SELECTED'], (optional)) –
Location, Constraint pivot location
CENTER
Center – Pivot location is between the constrained rigid bodies.ACTIVE
Active – Pivot location is at the active object position.SELECTED
Selected – Pivot location is at the selected object position.
connection_pattern (enum in ['SELECTED_TO_ACTIVE', 'CHAIN_DISTANCE'], (optional)) –
Connection Pattern, Pattern used to connect objects
SELECTED_TO_ACTIVE
Selected to Active – Connect selected objects to the active object.CHAIN_DISTANCE
Chain by Distance – Connect objects as a chain based on distance, starting at the active object.
- File:
- bpy.ops.rigidbody.constraint_add(*, type='FIXED')¶
Add Rigid Body Constraint to active object
- Parameters:
type (enum in Rigidbody Constraint Type Items, (optional)) – Rigid Body Constraint Type
- bpy.ops.rigidbody.constraint_remove()¶
Remove Rigid Body Constraint from Object
- bpy.ops.rigidbody.mass_calculate(*, material='DEFAULT', density=1.0)¶
Automatically calculate mass values for Rigid Body Objects based on volume
- Parameters:
material (enum in ['DEFAULT'], (optional)) – Material Preset, Type of material that objects are made of (determines material density)
density (float in [1.17549e-38, inf], (optional)) – Density, Density value (kg/m^3), allows custom value if the ‘Custom’ preset is used
- bpy.ops.rigidbody.object_add(*, type='ACTIVE')¶
Add active object as Rigid Body
- Parameters:
type (enum in Rigidbody Object Type Items, (optional)) – Rigid Body Type
- bpy.ops.rigidbody.object_remove()¶
Remove Rigid Body settings from Object
- bpy.ops.rigidbody.object_settings_copy()¶
Copy Rigid Body settings from active object to selected
- bpy.ops.rigidbody.objects_add(*, type='ACTIVE')¶
Add selected objects as Rigid Bodies
- Parameters:
type (enum in Rigidbody Object Type Items, (optional)) – Rigid Body Type
- bpy.ops.rigidbody.objects_remove()¶
Remove selected objects from Rigid Body simulation
- bpy.ops.rigidbody.shape_change(*, type='MESH')¶
Change collision shapes for selected Rigid Body Objects
- Parameters:
type (enum in Rigidbody Object Shape Items, (optional)) – Rigid Body Shape
- bpy.ops.rigidbody.world_add()¶
Add Rigid Body simulation world to the current scene
- bpy.ops.rigidbody.world_remove()¶
Remove Rigid Body simulation world from the current scene