ShaderNodeOutputWorld(ShaderNode)¶
base classes — bpy_struct
, Node
, NodeInternal
, ShaderNode
- class bpy.types.ShaderNodeOutputWorld(ShaderNode)¶
Output light color information to the scene’s World
- is_active_output¶
True if this node is used as the active output
- Type:
boolean, default False
- target¶
Which renderer and viewport shading types to use the shaders for
ALL
All – Use shaders for all renderers and viewports, unless there exists a more specific output.EEVEE
EEVEE – Use shaders for EEVEE renderer.CYCLES
Cycles – Use shaders for Cycles renderer.
- Type:
enum in [‘ALL’, ‘EEVEE’, ‘CYCLES’], default ‘ALL’
- classmethod is_registered_node_type()¶
True if a registered node type
- Returns:
Result
- Return type:
boolean
- classmethod input_template(index)¶
Input socket template
- Parameters:
index (int in [0, inf]) – Index
- Returns:
result
- Return type:
- classmethod output_template(index)¶
Output socket template
- Parameters:
index (int in [0, inf]) – Index
- Returns:
result
- Return type:
- classmethod bl_rna_get_subclass(id, default=None)¶
- Parameters:
id (str) – The RNA type identifier.
- Returns:
The RNA type or default when not found.
- Return type:
bpy.types.Struct
subclass
- classmethod bl_rna_get_subclass_py(id, default=None)¶
- Parameters:
id (str) – The RNA type identifier.
- Returns:
The class or default when not found.
- Return type:
type
Inherited Properties¶
Inherited Functions¶
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