ShaderNodeVectorDisplacement(ShaderNode)

base classes — bpy_struct, Node, NodeInternal, ShaderNode

class bpy.types.ShaderNodeVectorDisplacement(ShaderNode)

Displace the surface along an arbitrary direction

space

Space of the input height

  • TANGENT Tangent Space – Tangent space vector displacement mapping.

  • OBJECT Object Space – Object space vector displacement mapping.

  • WORLD World Space – World space vector displacement mapping.

Type:

enum in [‘TANGENT’, ‘OBJECT’, ‘WORLD’], default ‘TANGENT’

classmethod is_registered_node_type()

True if a registered node type

Returns:

Result

Return type:

boolean

classmethod input_template(index)

Input socket template

Parameters:

index (int in [0, inf]) – Index

Returns:

result

Return type:

NodeInternalSocketTemplate

classmethod output_template(index)

Output socket template

Parameters:

index (int in [0, inf]) – Index

Returns:

result

Return type:

NodeInternalSocketTemplate

classmethod bl_rna_get_subclass(id, default=None)
Parameters:

id (str) – The RNA type identifier.

Returns:

The RNA type or default when not found.

Return type:

bpy.types.Struct subclass

classmethod bl_rna_get_subclass_py(id, default=None)
Parameters:

id (str) – The RNA type identifier.

Returns:

The class or default when not found.

Return type:

type

Inherited Properties

Inherited Functions