USDHook(bpy_struct)¶
USD Hook Example¶
This example shows an implementation of USDHook
to extend USD
export and import functionalty.
One may optionally define any or all of the following callback functions
in the USDHook
subclass.
Hook function on_export()
is called before the USD export finalizes,
allowing modifications to the USD stage immediately before it is
saved. This function takes as an argument an instance of an
internally defined class USDSceneExportContext
which provides the
following accessors to the scene data:
get_stage()
returns the USD stage to be saved.get_depsgraph()
returns the Blender scene dependency graph.
Hook function on_material_export()
is called for each material that is exported,
allowing modifications to the USD material, such as shader generation.
It is called with three arguments:
-export_context
: An instance of the internally defined type USDMaterialExportContext
.
-bl_material
: The source Blender material.
-usd_material
: The target USD material to be exported.
USDMaterialExportContext
implements a get_stage()
function which returns the
USD stage to be saved.
Note that the target USD material might already have connected shaders created by the USD exporter or by other material export hooks.
Hook function on_import()
is called after the USD import finalizes. This function takes
as an argument an instance of an internally defined class USDSceneImportContext
which provides the
following accessors to the scene data:
get_prim_map()
returns a dict where the key is an imported USD Prim path and the value a list ofthe IDs created by the imported prim.
get_stage()
returns the USD stage which was imported.
The hook functions should return True
on success or False
if the operation was bypassed or
otherwise failed to complete. Exceptions raised by these functions will be reported in Blender, with
the exception details printed to the console.
The USDHookExample
class in this example impements the fllowing functions:
on_export()
function to add custom data to the stage’s root layer.on_material_export()
function to create a simpleMaterialX
shader on the givne USD material.on_import()
function to create a text object to display the stage’s custom layer data.
import bpy
import bpy.types
import pxr.Gf as Gf
import pxr.Sdf as Sdf
import pxr.Usd as Usd
import pxr.UsdShade as UsdShade
import textwrap
class USDHookExample(bpy.types.USDHook):
"""Example implementation of USD IO hooks"""
bl_idname = "usd_hook_example"
bl_label = "Example"
@staticmethod
def on_export(export_context):
""" Include the Blender filepath in the root layer custom data.
"""
stage = export_context.get_stage()
if stage is None:
return False
data = bpy.data
if data is None:
return False
# Set the custom data.
rootLayer = stage.GetRootLayer()
customData = rootLayer.customLayerData
customData["blenderFilepath"] = data.filepath
rootLayer.customLayerData = customData
return True
@staticmethod
def on_material_export(export_context, bl_material, usd_material):
""" Create a simple MaterialX shader on the exported material.
"""
stage = export_context.get_stage()
# Create a MaterialX standard surface shader
mtl_path = usd_material.GetPrim().GetPath()
shader = UsdShade.Shader.Define(stage, mtl_path.AppendPath("mtlxstandard_surface"))
shader.CreateIdAttr("ND_standard_surface_surfaceshader")
# Connect the shader. MaterialX materials use "mtlx" renderContext
usd_material.CreateSurfaceOutput("mtlx").ConnectToSource(shader.ConnectableAPI(), "out")
# Set the color to the Blender material's viewport display color.
col = bl_material.diffuse_color
shader.CreateInput("base_color", Sdf.ValueTypeNames.Color3f).Set(Gf.Vec3f(col[0], col[1], col[2]))
return True
@staticmethod
def on_import(import_context):
""" Create a text object to display the stage's custom data.
"""
stage = import_context.get_stage()
if stage is None:
return False
# Get the custom data.
rootLayer = stage.GetRootLayer()
customData = rootLayer.customLayerData
# Create a text object to display the stage path
# and custom data dictionary entries.
bpy.ops.object.text_add()
ob = bpy.context.view_layer.objects.active
if (ob is None) or (ob.data is None):
return False
ob.name = "layer_data"
ob.data.name = "layer_data"
# The stage root path is the first line.
text = rootLayer.realPath
# Append key/value strings, enforcing text wrapping.
for item in customData.items():
print(item)
text += '\n'
line = str(item[0]) + ': ' + str(item[1])
text += textwrap.fill(line, width=80)
ob.data.body = text
return True
def register():
bpy.utils.register_class(USDHookExample)
def unregister():
bpy.utils.unregister_class(USDHookExample)
if __name__ == "__main__":
register()
base class — bpy_struct
- class bpy.types.USDHook(bpy_struct)¶
Defines callback functions to extend USD IO
- bl_description¶
A short description of the USD hook
- Type:
string, default “”, (never None)
- bl_idname¶
- Type:
string, default “”, (never None)
- bl_label¶
- Type:
string, default “”, (never None)
- classmethod bl_rna_get_subclass(id, default=None)¶
- Parameters:
id (str) – The RNA type identifier.
- Returns:
The RNA type or default when not found.
- Return type:
bpy.types.Struct
subclass
- classmethod bl_rna_get_subclass_py(id, default=None)¶
- Parameters:
id (str) – The RNA type identifier.
- Returns:
The class or default when not found.
- Return type:
type