ShaderNodeTexBrick(ShaderNode)

base classes — bpy_struct, Node, NodeInternal, ShaderNode

class bpy.types.ShaderNodeTexBrick(ShaderNode)

Generate a procedural texture producing bricks

color_mapping

Color mapping settings

Type:

ColorMapping, (readonly, never None)

offset

Determines the brick offset of the various rows

Type:

float in [0, 1], default 0.5

offset_frequency

How often rows are offset. A value of 2 gives an even/uneven pattern of rows.

Type:

int in [1, 99], default 2

squash

Factor to adjust the brick’s width for particular rows determined by the Offset Frequency

Type:

float in [0, 99], default 1.0

squash_frequency

How often rows consist of “squished” bricks

Type:

int in [1, 99], default 2

texture_mapping

Texture coordinate mapping settings

Type:

TexMapping, (readonly, never None)

classmethod is_registered_node_type()

True if a registered node type

Returns:

Result

Return type:

boolean

classmethod input_template(index)

Input socket template

Parameters:

index (int in [0, inf]) – Index

Returns:

result

Return type:

NodeInternalSocketTemplate

classmethod output_template(index)

Output socket template

Parameters:

index (int in [0, inf]) – Index

Returns:

result

Return type:

NodeInternalSocketTemplate

classmethod bl_rna_get_subclass(id, default=None)
Parameters:

id (str) – The RNA type identifier.

Returns:

The RNA type or default when not found.

Return type:

bpy.types.Struct subclass

classmethod bl_rna_get_subclass_py(id, default=None)
Parameters:

id (str) – The RNA type identifier.

Returns:

The class or default when not found.

Return type:

type

Inherited Properties

Inherited Functions