UserSolidLight(bpy_struct)¶
base class — bpy_struct
- class bpy.types.UserSolidLight(bpy_struct)¶
Light used for Studio lighting in solid shading mode
- diffuse_color¶
Color of the light’s diffuse highlight
- Type:
mathutils.Color
of 3 items in [0, inf], default (0.8, 0.8, 0.8)
- direction¶
Direction that the light is shining
- Type:
mathutils.Vector
of 3 items in [-inf, inf], default (0.0, 0.0, 1.0)
- smooth¶
Smooth the lighting from this light
- Type:
float in [0, 1], default 0.5
- specular_color¶
Color of the light’s specular highlight
- Type:
mathutils.Color
of 3 items in [0, inf], default (0.8, 0.8, 0.8)
- use¶
Enable this light in solid shading mode
- Type:
boolean, default True
- classmethod bl_rna_get_subclass(id, default=None)¶
- Parameters:
id (str) – The RNA type identifier.
- Returns:
The RNA type or default when not found.
- Return type:
bpy.types.Struct
subclass
- classmethod bl_rna_get_subclass_py(id, default=None)¶
- Parameters:
id (str) – The RNA type identifier.
- Returns:
The class or default when not found.
- Return type:
type