ShaderNodeTexVoronoi(ShaderNode)#

base classes — bpy_struct, Node, NodeInternal, ShaderNode

class bpy.types.ShaderNodeTexVoronoi(ShaderNode)#

Generate Worley noise based on the distance to random points. Typically used to generate textures such as stones, water, or biological cells

color_mapping#

Color mapping settings

Type:

ColorMapping, (readonly, never None)

distance#

The distance metric used to compute the texture

  • EUCLIDEAN Euclidean – Euclidean distance.

  • MANHATTAN Manhattan – Manhattan distance.

  • CHEBYCHEV Chebychev – Chebychev distance.

  • MINKOWSKI Minkowski – Minkowski distance.

Type:

enum in [‘EUCLIDEAN’, ‘MANHATTAN’, ‘CHEBYCHEV’, ‘MINKOWSKI’], default ‘EUCLIDEAN’

feature#

The Voronoi feature that the node will compute

  • F1 F1 – Computes the distance to the closest point as well as its position and color.

  • F2 F2 – Computes the distance to the second closest point as well as its position and color.

  • SMOOTH_F1 Smooth F1 – Smoothed version of F1. Weighted sum of neighbor voronoi cells..

  • DISTANCE_TO_EDGE Distance to Edge – Computes the distance to the edge of the voronoi cell.

  • N_SPHERE_RADIUS N-Sphere Radius – Computes the radius of the n-sphere inscribed in the voronoi cell.

Type:

enum in [‘F1’, ‘F2’, ‘SMOOTH_F1’, ‘DISTANCE_TO_EDGE’, ‘N_SPHERE_RADIUS’], default ‘F1’

normalize#

Normalize output Distance to 0.0 to 1.0 range

Type:

boolean, default False

texture_mapping#

Texture coordinate mapping settings

Type:

TexMapping, (readonly, never None)

voronoi_dimensions#

Number of dimensions to output noise for

  • 1D 1D – Use the scalar value W as input.

  • 2D 2D – Use the 2D vector (X, Y) as input. The Z component is ignored..

  • 3D 3D – Use the 3D vector (X, Y, Z) as input.

  • 4D 4D – Use the 4D vector (X, Y, Z, W) as input.

Type:

enum in [‘1D’, ‘2D’, ‘3D’, ‘4D’], default ‘1D’

classmethod is_registered_node_type()#

True if a registered node type

Returns:

Result

Return type:

boolean

classmethod input_template(index)#

Input socket template

Parameters:

index (int in [0, inf]) – Index

Returns:

result

Return type:

NodeInternalSocketTemplate

classmethod output_template(index)#

Output socket template

Parameters:

index (int in [0, inf]) – Index

Returns:

result

Return type:

NodeInternalSocketTemplate

classmethod bl_rna_get_subclass(id, default=None)#
Parameters:

id (string) – The RNA type identifier.

Returns:

The RNA type or default when not found.

Return type:

bpy.types.Struct subclass

classmethod bl_rna_get_subclass_py(id, default=None)#
Parameters:

id (string) – The RNA type identifier.

Returns:

The class or default when not found.

Return type:

type

Inherited Properties#

Inherited Functions#