# Operations

This section will deal with explaining what the various **Operations** do.
You can see a full list of available options in the table on the previous page
(Before You Begin) for both Edit and Object modes.

## Cursor:

This operation is concerned with placing the **Cursor** according to the various operators.
it can place the Cursor by `Absolute`

coordinates, `Delta`

Coordinates, `Directional`

Coordinates and either relative to its current position or an `Active`

vertex, or Object.

## Pivot Point:

This operation is concerned with placing the **Pivot Point** according to the various operators.
it can place the Cursor by `Absolute`

coordinates, `Delta`

Coordinates, `Directional`

Coordinates and either relative to its current position or an `Active`

vertex, or Object.

## Move:

This operation is concerned with **Moving** Geometry, or Objects according to the various operators.
geometry can be moved by `Absolute`

coordinates, `Delta`

Coordinates, `Directional`

Coordinates.
in Edit mode, selected geometry is moved, in Object Mode selected Objects are moved.

**Example 1**: Move selected geometry 0.8 units at 34 degrees in front view, Set Operation to `Move`

,
set Working Plane to `Front(X-Z)`

, set Distance to 0.8, set angle to 34, select geometry,
click `Direction`

button.

You can see the geometry Before and After the move.

## New Vertex:

This operation is concerned with placing a **New Vertex** according to the various operators,
the new vertex is set selected so it can then be manipulated.

**Example 1:** Place a New Vertex and the intersection of two edges, set Operation to `New Vertex`

,
set Working Plane to `Front(X-Z)`

, select two edges, click `Intersect`

button.

A new Vertex has been placed at the intersection of the two Edges.

## Extrude Vertices:

This operation only **Extrudes** the vertices from selected geometry, so if you select a Face,
and use this operation, only the vertices of the face will be extruded.
this can also be used to “chase” a single vertex around a path, for example the edge of a complex bracket.

**Example 1**: Extrude the vertices of a face, set operation to `Extrude Vertices`

,
select the face, set some delta offsets, click `Delta`

button.

Only the Vertices from the Face have been extruded as edges.

## Split Edges:

This operation will **Split** edges according to the operator you use.
It will result in the face having one more vertex per operation, so a quad becomes a 5 sided Ngon.
This initial split point is halfway along the chosen edge(s). If the system detects that you are
going to split connecting edges of a face, which would ruin the topology, an error is given
and the operation does not complete.

**Example 1**: Split the edge of a face at 25% of the way along it, set Operation to `Split`

,
set Percent to 25, select one edge, click `Percent`

button.

**Example 2**: Split two edges of an extruded prism and move the split 0.8 in X, 0.4 in Z,
set Operation to `Split`

, set Working Plane to `Front(X-Z)`

, set X to 0.8 & Z to 0.4,
select two edges, click `Delta`

button.

You can see Before and after of the two examples described above.

## Duplicate Geometry:

This operation will duplicate geometry according to which operator is chosen.

**Example 1**: **Duplicate** selected geometry 3 units at 78 degrees in front view,
set Operation to `Duplicate Geometry`

, set working plane to `Front(X-Z)`

,
set Distance to 3 & Angle to 78, click `Direction`

button.

You can see Before and After states of a Duplication.

## Extrude Geometry:

This operation will **Extrude** geometry, not just the vertices
as with Extrude Vertex, but faces and edges as well.

**Example 1**: Extrude selected face 1 in X, 0.5 in Y and 0.6 in Z, set Operation to `Extrude Geometry`

,
set Working Plane to `Front(X-Z)`

, set X, Y & Z to 1,0.5,0.6 respectively, click `Delta`

button.

You can see the Top Face has been Extruded in all three axes as one operation.