Texture Node#
The Texture node makes 3D textures available to the Compositor.
Inputs#
- Offset
A vector (XYZ) transforming the origin of the texture.
- 축척(Scale)
A vector (XYZ) to scale the texture.
특성#
- Texture
The texture can be selected from a list of textures available in the current blend-file or linked-in textures. The textures themselves can not be edited in the Compositor, but in the Texture Node Editor.
Outputs#
- 값(value)
Gray-scale color values.
- 색깔
Color values.