Adding a Language#
Preparations#
If the language you want to translate has not been started by someone else already and you wish to create a set of new files for the desired language, say ‘fr’ (French), then you must first use the environment you have created, as guided in Getting Started, in particular 설치 환경 and Building the Manual sections.
This will give you a foundation environment for:
Creating a new set of translation language from English source.
Perform
make
command to turn translated texts in po files into html files for testing locally.Update changes in English texts which have been added by other contributors.
Below examples show the process to create a new set of files for French, language code fr
, on Linux platform.
Other platforms might vary slightly but should be mainly the same.
Create a Blender ID if you have not done so already.
Log into projects.blender.org and Create an Issue requesting for commit access in order to transfer changes to the central repository of the translation team.
Open an instance of a console application.
Change the current working directory to the directory of
blender-manual
, where the instance ofMakefile
resides.
Trying the Make Process to Create HTML Files in English#
Ensure the previous instance of
build
directory is removed, if any exists:make clean
Convert all the
rst
files intopot
translation files:make gettext
Create
html
files:make html
After this, you can actually view the created html files locally by opening the
blender-manual/build/html/index.html
file.
Generating the Set of Files for the Target Language#
Check out the current translation repository using the command:
git clone https://projects.blender.org/blender/blender-manual-translations.git locale
This will download all language sets available in the repository into the
locale
directory of your drive. You can go to thelocale
directory to see the hidden subdirectory.git
within it, together with directories of languages. You’ll need to add your own set of files for the language you are trying to translating to.From the
blender-manual
directory to generate a set of files forfr
language:make update_po
These files are still in English only, with all
msgstr
entries blank.Submit new set of files to the central repository:
cd locale git add fr git commit -m "Initial commit language set of files for French"
팁
It is recommended you make two environment variables for these directories, in the
.bashrc
to make it more convenient for changing or scripting batch/shell commands for the process of translation and reviewing results:export BLENDER_MAN_EN=$HOME/<directory to make file directory above>/blender-manual export BLENDER_MAN_FR=$BLENDER_MAN_EN/locale
Newly generated files will contain some placeholders for authors and revision dates etc. If you find the job of replacing them repetitive, make use of the script
change_placeholders.sh
in the subdirectory~/blender-manual/tools/util_maintenance
, make a copy of that to your localbin
directory and replace all values that were mentioned in the file with your specific details, then after each change to a file, you would do following commands to update the file with your personal details, revision date and time, plus generating the html files for your language, which you can view using your Internet browser:$HOME/bin/change_placeholders.sh $BLENDER_MAN_FR make -d --trace -w -B -e SPHINXOPTS="-D language='fr'" 2>&1