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Getting Started

  • About Blender
  • Installing Blender
  • Configuring Blender
  • Help System

Sections

  • User Interface
  • Editors
  • Scenes & Objects
  • Modeling
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
    • Introduction
    • Keyframes
    • Armatures
      • Introduction
      • Bones
      • Properties
      • Structure
      • Skinning
      • Posing
    • Lattice
    • Constraints
    • Actions
    • Drivers
    • Markers
    • Shape Keys
    • Motion Paths
  • Physics
  • Rendering
  • Compositing
  • Motion Tracking & Masking
  • Video Editing
  • Assets, Files, & Data System
  • Add-ons
  • Advanced
  • Troubleshooting
  • Ordliste

Get Involved

  • Contribute Documentation
Blender 3.6 Manual
  • Animation & Rigging
  • Armatures

Armatures

  • Introduction
    • Your First Armature
    • The Armature Object
  • Bones
    • Introduction
    • Structure
    • Tools
    • Selecting
    • Editing
    • Properties
  • Properties
    • Introduction
    • Skeleton
    • Viewport Display
    • Bone Groups
  • Structure
    • Chains of Bones
  • Skinning
    • Introduction
    • Armature Deform Parent
  • Posing
    • Introduction
    • Selecting
    • Editing
    • Tool Settings
    • Bone Constraints
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© Copyright : This page is licensed under a CC-BY-SA 4.0 Int. License. Sist oppdatert 03/23/2023.

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