Animation Tools¶
Insert Blank Keyframe (Active Layer)¶
Reference
- Mode:
Draw Mode, Edit Mode, Sculpt Mode
- Menu:
Add a new blank keyframe to the active layer at the current frame. If there is already a keyframe at the current frame, a new blank keyframe will be added on the next frame.
- All Layers
When enabled, Blank keyframe will be created on all layers, not only the active one.
- Duration
The number of blank frames to insert.
Insert Blank Keyframe (All Layers)¶
Reference
- Mode:
Draw Mode, Edit Mode, Sculpt Mode
- Menu:
Same as Insert Blank Keyframe (Active Layer) but All Layers is enabled by default.
Duplicate Active Keyframe (Active Layer)¶
Reference
- Mode:
Draw Mode, Edit Mode, Sculpt Mode
- Menu:
Duplicates the strokes on the last keyframe by copying them to the current frame.
- Mode
Pick which layers to duplicate.
- Aktiv:
Duplicate only the active layer.
- All:
Duplicate all the layers.
Duplicate Active Keyframe (All Layers)¶
Reference
- Mode:
Draw Mode, Edit Mode, Sculpt Mode
- Menu:
Same as Duplicate Active Keyframe (Active Layer) but the Mode is set to All by default.
Delete Active Keyframe (Active Layer)¶
Reference
- Mode:
Draw Mode, Edit Mode, Sculpt Mode
- Menu:
Deletes the last keyframe in the Dope Sheet or the current keyframe if you are on one.
- Type
Pick which layer to delete keyframes.
- Active Frame:
Deletes current frame in the active layer.
- All Active Frames:
Delete active frames for all layers.
Delete Active Keyframe (All Layers)¶
Reference
- Mode:
Draw Mode, Edit Mode, Sculpt Mode
- Menu:
- Shortcut:
Shift-Delete
Same as Duplicate Active Keyframe (Active Layer) but the Type is set to All Active Frames by default.
Interpolate Sequence¶
Reference
- Mode:
Draw Mode, Edit Mode
- Menu:
- Shortcut:
Shift-Ctrl-E
Interpolate strokes between the previous and next keyframe by adding multiple keyframes. A breakdown keyframe will be added on every frame between the previous and next keyframe.
- Step
umber of frames between generated interpolated frames.
- Layer
Layers included in the interpolation.
- Exclude Break Downs
Exclude existing Breakdowns keyframes as interpolation extremes.
- Flip Mode
Invert destination stroke to match start and end with source stroke.
- Smooth
Amount of smoothing to apply to interpolated strokes, to reduce jitter/noise.
- Iterations
Number of times to smooth newly created strokes.
- Type
Interpolation method to use the next time Interpolate Sequence is run.
Bake Mesh to Grease Pencil¶
Reference
- Editor:
3D Viewport
- Mode:
Object Mode
- Menu:
Converts each frame of a mesh animation within a selected frame range to a Grease Pencil object keyframed strokes. The Bake Action operator computes the final animation of the selected objects with all those modifiers, drivers, and constraints applied, and keyframes the result.
- Target Object
Determines if the image empty is kept or replaced.
New Object: Creates a new grease pencil object and keeps the image empty Selected Object: Replaces the image empty with the grease pencil object.
- Start Frame, End Frame
Start/End frame for the baking process.
- Step
Frame steps for the baking process
- Thickness
Strokes thickness.
- Threshold Angle
Threshold value that determine the strokes end.
- Stroke Offset
Sets offset to separate strokes from filled strokes.
- Only Seam Edges
Convert only edges marked as seam.
- Export Faces
Convert faces as filled strokes.
- Only Selected Keyframes
Convert only the selected keyframes.
- Target Frame
Target destination frame for the baked animation.
- Projection Type
Sets the projection type to use for the converted strokes.
Bake Object Transform to Grease Pencil¶
Reference
- Editor:
3D Viewport
- Mode:
Object Mode
- Menu:
Applies all transform animation at Object level within a selected frame range to Grease Pencil object keyframes.
- Start Frame, End Frame
Start/End frame for the baking process.
- Step
Frame steps for the baking process.
- Only Selected Keyframes
Convert only the selected keyframes.
- Target Frame
Target destination frame for the baked animation.
- Projection Type
Sets the projection type to use for the converted strokes.