Geometry Node Editor
The Geometry Node editor is used to edit Node Groups which are used by the Geometry Node Modifier. Such a node group can define many operations to modify an object’s geometry.
A list of all Geometry Nodes is available in the modeling section.
Interface
Header
- View
Standard view menu.
- Select
Menu for Selecting Nodes.
- Add
Menu for adding new Geometry Nodes.
- Node
Menu for Editing Nodes.
- Geometry Node Group
Data-Block Menu for creating and selecting node groups.
- Pin (pin icon)
The pin button will keep the current node group selection fixed, instead of using the Active Modifier. When a node group is pinned, it will remain visible in the Geometry Node editor even when another object or modifier is selected elsewhere.
- Parent Node Tree
Jumps up a node group level. See Edit Group for details.
- Snapping
Snapping options. See Arranging Nodes for details.
- Overlays
See Overlays.
Toolbar
- Select
See Selecting Nodes.
- Annotate
See Annotations.
- Links Cut
See Cut Links.