Grease Pencil Material Properties¶
Material Slots¶
Next to the material name there are three icons buttons that control common properties of the material:
- / (Show/Hide in Ghosts)
Toggle the use of the material for Onion Skinning.
- / (Hide/Show Material)
Toggle whether the active material is the only one that can be edited and is visible.
- / (Lock/Unlock Material)
Toggle whether the active material is the only one that can be edited.
Specials¶
- Show All
Turns on the visibility of every material in the list.
- Hide Others
Turns off the visibility of every material in the list except the active one.
- Lock All
Locks editing of all the materials in the list.
- Unlock All
Unlocks editing of all the materials in the list.
- Lock Unselected
Locks all materials not used in the selected strokes.
- Lock Unused
Locks and hides all unused materials.
- Copy Material to Selected
Copy the active material to the selected Grease Pencil object.
- Copy All Materials to Selected
Copy all materials to the selected Grease Pencil object.
- Remove Unused Slots
Remove all unused materials.
Surface¶
Stroke¶
When enabled, the shader use the stroke component. The Stroke component controls how to render the edit lines.
- Line Type
Defines how to display or distribute the output material over the stroke.
- Line:
Connects every points in the strokes showing a continuous line.
- Dots:
Use a disk shape at each point in the stroke. The dots are not connected.
- Squares:
Use a square shape at each point in the stroke. The squares are not connected.
- Style
The type of the material.
- Solid:
Use a solid color.
- Texture:
Use an image texture.
- Image
The image data-block used as an image source.
- Blend
Texture and Base Color mixing amount.
- UV Factor
The image size along the stroke.
- Base Color
The base color of the stroke.
- Holdout
Removes the color from strokes underneath the current by using it as a mask.
- Alignment
Defines how to align the Dots and Squares along the drawing path and with the object’s rotation.
- Path:
Aligns to the drawing path and the object’s rotation.
- Object:
Aligns to the object’s rotation; ignoring the drawing path.
- Fixed:
Aligns to the screen space; ignoring the drawing path and the object’s rotation.
- Rotation
Rotates the points of Dot and Square strokes.
Merknad
The Rotation option is limited to a range of -90 to 90 degrees.
- Self Overlap
Disables stencil and overlap self-intersections with alpha materials.
Fill¶
When enabled, the shader use the fill component. The Fill component control how to render the filled areas determined by closed edit lines.
- Style
The type of material.
- Solid:
Use solid color.
- Gradient:
Use a color gradient.
- Gradient Type
- Linear:
Mix the colors along a single axis.
- Radial:
Mix the colors radiating from a center point.
- Texture:
Use an image texture.
- Image
The image data-block used as an image source.
- Base Color
The base color of the fill.
- Secondary Color Gradient
The secondary color.
- Holdout
Removes the color from strokes underneath the current by using it as a mask.
- Blend Gradient / Texture
The amount that the Secondary Color (for Gradient Style) or image texture (for Texture Style) Mixxes with the Base Color.
- Flip Colors Gradient
Flips the gradient, inverting the Base Color and Secondary Color.
- Location X, Y Gradient / Texture
Shifts the position of gradient or image texture.
- Rotation Gradient / Texture
Rotates the gradient or image texture.
- Scale X, Y Gradient / Texture
Scales the gradient or image texture.
- Clip Image Texture
When enabled, show one image instance only (do not repeat).
Settings¶
- Pass Index
This index can be used with some modifiers to restrict changes to only a certain material. See Modifiers for more information.