Ray Portal BSDF#
Cycles Only
The Ray Portal BSDF node transports rays that enter to another location in the scene. It can be used to render portals for visual effects, and other production rendering tricks.
It acts much like a Transparent BSDF: render passes are passed through, and it is affected by light path max transparent bounces.
Inputs#
- Color
Tint rays passing through the portal.
- Position
Ray start position at new location. Defaults to the current position, matching the Position output of the Geometry node.
- Direction
Ray direction at the new location. Defaults to the current view direction, which is the same as the negation of the Incoming output of the Geometry node.
Properties#
This node has no properties.
Outputs#
- BSDF
Standard shader output.