Wave Texture Node¶
The Wave Texture node adds procedural bands or rings with noise distortion.
Texture coordinate to sample texture at; defaults to Generated texture coordinates if the socket is left unconnected.
Overall texture scale.
Amount of distortion of the wave (similar to the Marble texture in Blender Internal).
Amount of distortion noise detail.
- Detail Scale
Scale of distortion noise.
- Phase Offset
Position of the wave along the Bands Direction. This can be used as an input for an additional control over distortion.
Bands or Rings shaped waves.
- Bands/Rings Direction
The axis the bands or rings propagate from i.e. which axis they are perpendicular to. When using Bands a Diagonal axis is an option and when using Rings the rings can propagate outwards from a single point by using Spherical direction.
- Wave Profile
Controls the look of the wave type.
Uses a sawtooth profile.
Uses the standard sine profile.
Texture color output.
Texture intensity output.