Mesh to Curve Node

Mesh to Curve node.

The Mesh to Curve node turns each string of connected mesh edges into a poly spline. Whenever two or more strings cross each other, the splines will be split.

Loose vertices are ignored – they will not be turned into single-point splines.

Attributes, both named and unnamed ones, are transferred to the resulting splines. If there is a radius attribute, it will be applied as such, although you may find it more convenient to use the Set Curve Radius Node for this.



Standard mesh input.


A field input evaluated on the edge domain to determine whether each edge will be included in the result.


Using this input is more efficient than deleting parts of the geometry before or after the conversion.


This node has no properties.



Generated curve.