Snap to Symmetry#

Reference

Mode:

Edit Mode

Menu:

Mesh ‣ Snap to Symmetry

The Snap to Symmetry tool lets you snap a mesh vertices to their mirrored neighbors.

Useful when dealing with meshes which are mostly symmetrical, but have vertices which have been moved enough that Blender does not detect them as mirrored (when X Mirror option is enabled for example).

This can be caused by accident when editing without X Mirror enabled. Sometimes models imported from other applications are asymmetrical enough that mirror fails too.

Direction

Specify the axis and direction to snap. Can be any of the three axes, and either positive to negative, or negative to positive.

Threshold

Specify the search radius to use when finding matching vertices.

Factor

Support for blending mirrored locations from one side to the other (0.5 is an equal mix of both).

Center

Snap vertices along the center axis to zero.

../../../../_images/modeling_meshes_editing_mesh_snap-symmetry_before.png

Before Snap to Symmetry.#

../../../../_images/modeling_meshes_editing_mesh_snap-symmetry_after.png

After Snap to Symmetry.#