The Mix node is used to mix two shaders together. Mixing can be used for material layering, where the Factor input may, for example, be connected to a Blend Weight node.
Shaders to mix, such that incoming rays hit either with the specified probability in the Factor socket.
Blend weight to use for mixing two shaders; at zero it uses the first shader entirely and at one the second shader.
This node has no properties.
Standard shader output.