Animation & Rigging¶ Johdanto Animaatio Rigging Avainkehyksiä Johdanto Editing Keying Sets Armatures Johdanto Bones Properties Structure Skinning Posing Lattice Editing Properties Usage Constraints Johdanto Interface Constraint Types Actions Action Slots F-Curves & Channels Working With Actions Action Properties Ohjelmaajureita Johdanto Usage Drivers Panel Workflow & Examples Ongelmien karttoittaminen Markers Types Visualisointi Add Marker Selecting Editing Bind Camera to Markers Muotoiset avaimet Johdanto Shape Keys Panel Työnkulku Motion Paths Options Example