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Nodes can be used to change an object’s geometry in a more complex way than regular modifiers. To use them add a Geometry Nodes Modifier.

../../_images/modeling_geometry-nodes_introduction_properties.png

The properties of a Geometry Nodes modifier in the modifier stack.

Node Categories

Attribute

Nodes for working with data stored per object element, e.g. vertex groups.

Color

Nodes for modifying color data passed through color sockets.

Curve

Nodes that only operate on curves.

Curve Primitive

Nodes that create a primitive curve, e.g., a circle.

Geometry

Nodes that can operate on different geometry types (volume, mesh).

Input

Nodes used mainly as input to other nodes.

Instances

Nodes that only operate on instances.

Material

Nodes that work with materials.

Mesh

Nodes that only operate on meshes.

Mesh Primitives

Nodes that create a primitive mesh, e.g. a cube.

Output

Nodes that communicate with outside the node tree.

Point

Nodes that modify the object elements, e.g. vertices.

Text

Nodes to manipulate strings.

Texture

Nodes to add textures.

Utilities

Nodes with general purpose for modifying data.

Vector

Nodes for modifying vector quantities.

Volume

Nodes for creating or working with volumes.