Komentorivin argumentteja

Blender 2.80 Käyttö: blender [args …] [tiedosto] [args …]

Tehtävän asetukset

-b, --background

Run in background (often used for UI-less rendering).

-a, --render-anim

Render frames from start to end (inclusive).

-S, --scene <name>

Set the active scene <name> for rendering.

-f, --render-frame <frame>

Render frame <frame> and save it.

  • +<frame> start frame relative, -<frame> end frame relative.

  • A comma separated list of frames can also be used (no spaces).

  • A range of frames can be expressed using .. seperator between the first and last frames (inclusive).

-s, --frame-start <frame>

Set start to frame <frame>, supports +/- for relative frames too.

-e, --frame-end <frame>

Set end to frame <frame>, supports +/- for relative frames too.

-j, --frame-jump <frames>

Set number of frames to step forward after each rendered frame.

-o, --render-output <path>

Set the render path and file name. Use // at the start of the path to render relative to the blend-file.

The # characters are replaced by the frame number, and used to define zero padding.

  • ani_##_test.png becomes ani_01_test.png

  • test-######.png becomes test-000001.png

When the filename does not contain #, The suffix #### is added to the filename.

The frame number will be added at the end of the filename, eg:

blender -b foobar.blend -o //render_ -F PNG -x 1 -a

//render_ becomes //render_####, writing frames as //render_0001.png

-E, --engine <engine>

Specify the render engine. Use -E help to list available engines.

-t, --threads <threads>

Use amount of <threads> for rendering and other operations [1-64], 0 for systems processor count.

Format Options

-F, --render-format <format>

Set the render format. Valid options are TGA RAWTGA JPEG IRIS IRIZ AVIRAW AVIJPEG PNG BMP

Formats that can be compiled into Blender, not available on all systems: HDR TIFF EXR MULTILAYER MPEG FRAMESERVER CINEON DPX DDS JP2

-x, --use-extension <bool>

Set option to add the file extension to the end of the file.

Animation Playback Options

-a <options> <file(s)>

Playback <file(s)>, only operates this way when not running in background.

-p <sx> <sy>

Open with lower left corner at <sx>, <sy>.

-m

Read from disk (Do not buffer).

-f <fps> <fps-base>

Specify FPS to start with.

-j <frame>

Set frame step to <frame>.

-s <frame>

Play from <frame>.

-e <frame>

Play until <frame>.

Window Options

-w, --window-border

Force opening with borders.

-W, --window-borderless

Force opening without borders.

-p, --window-geometry <sx> <sy> <w> <h>

Open with lower left corner at <sx>, <sy> and width and height as <w>, <h>.

-con, --start-console

Start with the console window open (ignored if -b is set), (Windows only).

--no-native-pixels

Do not use native pixel size, for high resolution displays (MacBook Retina).

Game Engine Specific Options

-g Game Engine specific options

fixedtime

Run on 50 hertz without dropping frames.

vertexarrays

Use Vertex Arrays for rendering (usually faster).

nomipmap

No Texture Mipmapping.

linearmipmap

Linear Texture Mipmapping instead of Nearest (default).

Python Options

-y, --enable-autoexec

Enable automatic Python script execution (default).

-Y, --disable-autoexec

Disable automatic Python script execution (pydrivers & startup scripts).

-P, --python <filename>

Run the given Python script file.

--python-text <name>

Run the given Python script text block.

--python-expr <expression>

Run the given expression as a Python script.

--python-console

Run Blender with an interactive console.

--python-exit-code

Set the exit-code in [0..255] to exit if a Python exception is raised (only for scripts executed from the command line), zero disables.

--addons

Comma separated list of add-ons (no spaces).

Debug Options

-d, --debug

Turn debugging on.

  • Enables memory error detection

  • Disables mouse grab (to interact with a debugger in some cases)

  • Keeps Python’s sys.stdin rather than setting it to None

--debug-value <value>

Set debug value of <value> on startup.

--debug-events

Enable debug messages for the event system.

--debug-ffmpeg

Enable debug messages from FFmpeg library.

--debug-handlers

Enable debug messages for event handling.

--debug-libmv

Enable debug messages from libmv library.

--debug-cycles

Enable debug messages from Cycles.

--debug-memory

Enable fully guarded memory allocation and debugging.

--debug-jobs

Enable time profiling for background jobs.

--debug-python

Enable debug messages for Python.

--debug-depsgraph

Enable debug messages from dependency graph.

--debug-depsgraph-no-threads

Switch dependency graph to a single threaded evaluation.

--debug-gpumem

Enable GPU memory stats in status bar.

--debug-wm

Enable debug messages for the window manager, also prints every operator call.

--debug-all

Enable all debug messages.

--debug-io

Enable debug messages for I/O (collada, …).

--debug-fpe

Enable floating point exceptions.

--disable-crash-handler

Disable the crash handler.

Misc Options

--factory-startup

Skip reading the startup.blend in the user’s home directory.

--env-system-datafiles

Set the BLENDER_SYSTEM_DATAFILES environment variable.

--env-system-scripts

Set the BLENDER_SYSTEM_SCRIPTS environment variable.

--env-system-python

Set the BLENDER_SYSTEM_PYTHON environment variable.

-nojoystick

Disable joystick support.

-noglsl

Disable GLSL shading.

-noaudio

Force sound system to None.

-setaudio

Force sound system to a specific device. NULL SDL OPENAL JACK.

-h, --help

Print this help text and exit.

-R

Register blend-file extension, then exit (Windows only).

-r

Silently register blend-file extension, then exit (Windows only).

-v, --version

Print Blender version and exit.

--

End option processing, following arguments passed unchanged. Access via Python’s sys.argv.

Experimental Features

--enable-new-depsgraph

Use new dependency graph.

--enable-new-basic-shader-glsl

Use new GLSL basic shader.

Other Options

/?

Print this help text and exit (windows only).

--debug-freestyle

Enable debug messages for FreeStyle.

--debug-gpu

Enable gpu debug context and information for OpenGL 4.3+.

--disable-abort-handler

Disable the abort handler.

--verbose <verbose>

Set logging verbosity level.

Argument Parsing

Arguments must be separated by white space, eg:

blender -ba test.blend

…will ignore the a.

blender -b test.blend -f8

…will ignore 8 because there is no space between the -f and the frame value.

Argument Order

Arguments are executed in the order they are given. eg:

blender --background test.blend --render-frame 1 --render-output '/tmp'

…will not render to /tmp because --render-frame 1 renders before the output path is set.

blender --background --render-output /tmp test.blend --render-frame 1

…will not render to /tmp because loading the blend-file overwrites the render output that was set.

blender --background test.blend --render-output /tmp --render-frame 1

…works as expected.

Environment Variables

BLENDER_USER_CONFIG

Directory for user configuration files.

BLENDER_USER_SCRIPTS

Directory for user scripts.

BLENDER_SYSTEM_SCRIPTS

Directory for system wide scripts.

BLENDER_USER_DATAFILES

Directory for user data files (icons, translations, ..).

BLENDER_SYSTEM_DATAFILES

Directory for system wide data files.

BLENDER_SYSTEM_PYTHON

Directory for system Python libraries.

TEMP

Store temporary files here.

TMP

or $TMPDIR Store temporary files here.

SDL_AUDIODRIVER

LibSDL audio driver - alsa, esd, dma.

PYTHONHOME

Path to the Python directory, eg. /usr/lib/python.