ID Mask Node¶

The ID Mask Node creates a mask for a particular object or material in the render. It relies on the Object Index or Material Index render pass, which is only available when rendering with Cycles.
Katso myös
This node is superseded by the Cryptomatte Node. Cryptomatte is more versatile and is supported by both Cycles and EEVEE.
Inputs¶
- ID Value
Input for the Object Index or Material Index render pass. Once a pass is enabled, it can be accessed through the IndexOB or IndexMA slot of the Render Layers Node.
Properties¶
- Index
The index for which to create a mask. This index can be configured for objects at
, and for materials at .Object Pass Index.¶
- Anti-Aliasing
Whether to smooth the mask edges.
Outputs¶
- Alpha
A grayscale image that’s white where the object exists and black where it does not.
Example¶
In the example below, the left and right cubes are assigned a Pass Index of 1 and 2 respectively. We extract a mask for the left cube, then use it to turn that cube red with a Mix Node. The masks for the other Pass Indexes are also shown.

ID Mask node example.¶
Limitations¶
Volume Objects are not supported.