Toolbar¶

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Draw

Moves vertices inward or outward based on the average normal.

Draw Sharp

Move vertices inward or outward based the original coordinates and uses the Sharper Falloff.

Clay

Similar to the Draw brush, but includes settings to adjust the plane on which the brush acts.

Clay Strips

The same as the Clay brush, but it uses a cube to define the brush area of influence rather than a sphere.

Layer

Moves all vertices to an exact height creating a flat layer.

Inflate

Displaces the mesh in the direction of the vertex normals.

Blob

Pushes mesh outward or inward into a spherical shape.

Crease

Creates sharp indents or ridges by pushing or pulling the mesh, while pinching the vertices together.

Smooth

Eliminates irregularities in the mesh by averaging the positions of the vertices.

Flatten

Smooths vertices to a flat plain by finding an average height and moves vertices towards that height.

Fill

Brings vertices below the brush plane upwards.

Scrape

Brings vertices above the plane downwards.

Multiplane Scrape

Scrapes the mesh with two angled planes at the same time, producing a sharp edge between them.

Pinch

Pulls vertices towards the center of the brush.

Grab

Selects a group of vertices and pulls them to follow the mouse.

Elastic Deform

Used to simulate realistic deformations such as grabbing or twisting of Elastic objects.

Snake Hook

Pulls vertices along with the movement of the brush to create long, snake-like forms.

Thumb

Flattens the mesh in the brush area, while moving it in the direction of the brush stroke.

Pose

This brush is used to pose a model simulating an armature-like deformations.

Nudge

Moves vertices in the direction of the brush stroke.

Rotate

Rotates vertices within the brush in the direction the cursor is moved.

Slide Relax

This brush slides the topology of the mesh in the direction of the stroke without changing the geometrical shape of the mesh.

Cloth

Simulates cloth that can be sculpted.

Simplify

Cleans up geometry by collapsing short edges.

Mask

Lets you select mesh parts to be unaffected by other brushes by painting vertex colors.

Mesh Filter

Applies a deformation to all vertices in the mesh at the same time.

Cloth Filter

Applies a cloth simulation to all vertices in the mesh at the same time.

Move

Translation tool.

Rotate

Rotation tool.

Scale

Scale tool.

Transform

Tool to adjust the objects translation, rotations and scale.

Annotate

Draw free-hand annotation.

Annotate Line

Draw straight line annotation.

Annotate Polygon

Draw a polygon annotation.

Annotate Eraser

Erase previous drawn annotations.