The Workbench engine does not use the lights of the scene. The lighting conditions that will be used can be set in the Lighting panel.
- Do not calculate any lighting. The base color of the scene will be rendered.
Use studio lights to light the objects. The studio lights can be configured in the preferences. Studio lights can follow the camera or be fixed. When fixed the angle of the lights can be adjusted.
- World Space Lighting
- Uses world space lighting so lights do not follow the view camera.
- The rotation of the studio lights on the Z axis.
Use a material capture to light the objects in the scene.
Custom MatCaps can be loaded in the preferences.
MatCaps can be flipped horizontally by ticking the Flip MatCap checkbox.