Blender has a Text Editor among its editor types, accessible via the Editor type menu, or the shortcut Shift-F11.
The newly opened Text editor is gray and empty, with a very simple header (Fig. Text header.).
- Editor type
The standard editor selection button.
A Data-block menu to select a text or to create a new one. After that the header will change (Fig. Text header with a text loaded.).
The following three buttons toggle display options.
Line numbers, word-wrap text, syntax highlighting
- Run Script / Script Node Update
Executes the text as a Python script Alt-P. See Script and Templates.
Registers the current text data-block as a module on loading (the text name must end with ’.py’). Read more about the registration of Python modules in API documentation.
This Label shows, if the text is saved internal or external and if there are unsaved changes to an external file.
Script and Templates¶
The most notable keystroke is Alt-P which makes the content of the buffer being parsed by the internal Python interpreter built into Blender. Before going on it is worth noticing that Blender comes with a fully functional Python interpreter built-in, and with a lots of Blender-specific modules, as described in the Script-koodaus (komentosarjat) ja laajennusten tekeminen Blenderiin section.
The Text Editor has now also some dedicated Python scripts, which add some useful writing tools, like a class/function/variable browser, completion… You can access them through the Template menu in the header.
Typing on the keyboard produces text in the text buffer. As usual, pressing, dragging and releasing LMB selects text.
Usages for the Text editor
The Text editor is handy also when you want to share your blend-files with others.
The Text editor can be used to write in a
README text explaining the contents of your blend-file.
Be sure to keep it visible when saving!