The color of a texture can be modified with the Brightness, Contrast, and Saturation buttons. All textures with RGB values, including Images and Environment Maps, may be modified with the RGB sliders.
Set negative texture RGB and intensity values to zero, for some uses like displacement this option can be disabled to get the full range.
- Multiply R, G, B
Tint the color of a texture by brightening each red, green and blue channel.
Change the overall brightness/intensity of the texture.
Change the contrast of the texture.
Change the saturation of the texture.
Activates a color ramp which allows you to remap the colors of a texture to new ones.