Introduction

Animation is making an object move or change shape over time. Objects can be animated in many ways:

Moving as a whole object

Changing their position, orientation or size in time;

Deforming them

Animating their vertices or control points;

Inherited animation

Causing the object to move based on the movement of another object (e.g. its parent, hook, armature, etc.).

In this chapter, we will cover the first two, but the basics given here are actually vital for understanding the following chapters as well.

Animation is typically achieved with the use of keyframes.

Katso myös

Related Sections

The Rigging section, Physical Simulation and Motion Tracking.

State Colors

../_images/animation_introduction_state-colors.png

State colors of properties.

Properties have different colors and menu items for different states.

Gray

Default

Yellow

Keyframes

Green

Animated

Purple

Driver