Mesh Sculpt Brush Assets¶
This is a list of all provided 'Essentials' brush assets that come with Blender. These are based on various Brush Types which are mentioned for each brush..
Add/Subtract Brushes¶
These brushes generally push vertices outwards and inwards and are the most customizable to achieve a wide variety of effects. They typically don't use a color in their thumbnail.
- Draw
- Tipe Kuas: DrawShortcut: V
The standard brush for pushing vertices inwards and outwards from the surface direction.
- Draw Sharp
- Tipe Kuas: Draw SharpShortcut: Shift V
Same as Draw but with a much sharper Falloff. Useful for creating creases and sharp angles.
- Clay
Tipe Kuas: Clay
Similar to the Draw brush but with a flattening effect and subtle smoothing. Useful for polishing and building volumes.
- Clay Strips
- Tipe Kuas: Clay StripsShortcut: C
The same as the Clay brush, but more aggressive with a square falloff. A common standard for building rough volumes.
- Clay Thumb
- Tipe Kuas: Clay Thumb
The same as the Clay brush, but specifically for emulating the effect of running your thumb over surfaces. Pushes geometry in and sideways.
- Layer
Tipe Kuas: Layer
Draw with a fixed height. Useful for adding flat layers to a surface.
- Inflate/Deflate
- Tipe Kuas: InflateShortcut: I
Moves the mesh in multiple direction. Useful for inflating or shrinking surfaces and volumes.
- Blob
Tipe Kuas: Blob
Magnifies the mesh as you draw. Useful for an additional inflation effect on the stroke.
- Crease Polish
- Tipe Kuas: CreaseShortcut: Shift C
A Draw brush with a pinching effect. Useful for polishing existing creases or carefully creating new ones.
- Crease Sharp
Tipe Kuas: Crease
Much sharper and stronger Crease brush. Great for creating thin and deep pinches.
Contrast Brushes¶
Recognizable by their red thumbnail and cursor. These brushes generally flatten or heighten the contrast of the surface.
- Smooth
- Tipe Kuas: SmoothShortcut: S
Smooths out irregularities in the surface and shrinks volumes by averaging the vertices positions. An essential brush that is frequently used.
- Flatten/Contrast
Tipe Kuas: Plane
Pushes vertices to an average height to create a flat surfaces. Alternatively pushes them away from the center for more contrast.
- Plateau
Tipe Kuas: Plane
Similar to Flatten but with a locked orientation and depth to create a consistently flat surface.
- Fill/Deepen
Tipe Kuas: Plane
Pushes surfaces upwards towards a flat plane. Useful for filling in holes and crevices. Alternatively deepens existing holes when holding 'Ctrl'.
- Scrape/Fill
- Tipe Kuas: PlaneShortcut: Shift T
Pushes surfaces inwards. Alternatively fills surfaces while holding 'Ctrl'. This is the most common brush for flattening meshes.
- Trim
Tipe Kuas: Plane
Pushes surfaces inwards toward a locked direction. The depth can be defined by going deeper towards surfaces along the stroke.
- Scrape Multiplane
Brush Type: Scrape Multiplane
Scrapes the mesh with two angled planes at the same time, producing a sharp edge between them.
Transform Brushes¶
Recognizable by their yellow icon and cursor. These brushes generally move, pinch and magnify the mesh.
- Pinch/Magnify
- Tipe Kuas: PinchShortcut: P
Pulls vertices towards the center of the brush. Useful for polishing angles and creases. Alternatively pushes them away from the center.
- Grab
- Tipe Kuas: GrabShortcut: G
Moves vertices along with the mouse. An essential brush for building shapes and adjusting proportions.
- Grab 2D
Tipe Kuas: Grab
Similar to Grab but with an infinitely projected falloff. Useful for grabbing broader shapes and giving a similar feel to using Liquify tools in image painting applications.
- Grab Silhouette
Tipe Kuas: Grab
Similar to Grab but only affects vertices with the normal facing sideways away from the view. Very useful for adjusting outer silhouettes of thin objects.
- Elastic Grab
Tipe Kuas: Elastic Deform
Used to simulate realistic deformations from grabbing of Elastic objects.
- Elastic Snake Hook
Tipe Kuas: Snake Hook
Similar to Elastic Grab but rotates affected geometry based on the stroke direction.
- Scene Project
- Brush Type: Scene Project
Projects vertices of the active object onto other visible meshes in the scene.
This provides more flexible and localized control than the Shrinkwrap modifier, making it useful for manually conforming geometry to a target surface.
- Snake Hook
- Tipe Kuas: Snake HookShortcut: K
Pulls vertices along with the stroke to create long, snake-like forms. Geometry is rotated and magnified to allow continuous pulling. Much more useful while having Dyntopo enabled.
- Pull
Tipe Kuas: Snake Hook
Iteratively picks up and lets go of geometry like the Snake Hook, but much softer. Useful for subtle small scale deforming over longer strokes.
- Thumb
Tipe Kuas: Thumb
Same as Grab but moves vertices along the surface direction. Useful for preserving specific surfaces.
- Pose
Tipe Kuas: Pose
Simulating an armature-like deformations. Useful for quick posing and transformations.
- Nudge
Tipe Kuas: Nudge
Similar as Thumb but dynamically picks up vertices like the Snake Hook. Useful for nudging something along the mesh surface.
- Twist
Tipe Kuas: Rotate
Rotates vertices within the brush in the direction the cursor is moved.
- Relax Slide
Brush Type: Relax Slide
Slides the topology of the mesh in the direction of the stroke while preserving the geometrical shape of the mesh. Alternatively smooths the mesh on 'Shift'. Also useful for redistributing topology where it is needed.
- Relax Pinch
Brush Type: Relax Slide
Similar to the Relax Slide brush but pinches/relaxes geometry instead.
- Boundary
Tipe Kuas: Boundary
Transform specifically mesh boundaries with various deformations.
Utility Brushes¶
No clear color assignment. These brushes are general purpose brushes or specific.
- Density
Tipe Kuas: Density
Cleans up geometry by collapsing short edges. Specifically for use with Dyntopo.
- Mask
- Tipe Kuas: MaskShortcut: M
Paints a selection on parts of the mesh to be unaffected by other brushes. It is possible to temporarily toggle this brush with Alt-LMB, to temporarily toggle mask erasing use Ctrl-Alt-LMB,
- Draw Face Sets
Tipe Kuas: Draw Face Sets
Paint new, smooth or extend existing Face Sets.
- Erase Multires Displacement
Brush Type: Erase Multires Displacement
Remove displacement information on a Multiresolution modifier.
- Smear Multires Displacement
Brush Type: Smear Multires Displacement
Smear displacement information on a Multiresolution modifier.
Painting Brushes¶
Recognizable by their blue thumbnails. These brushes are used for painting color attributes within sculpt mode.
- Airbrush
Tipe Kuas: Paint
A soft round brush that builds up over time instead of stroke distance.
- Blend Hard
Tipe Kuas: Paint
Similar to Average brushes in other modes with a hard round falloff. Used to blend colors along the stroke.
- Blend Soft
Tipe Kuas: Paint
Same as Blend Hard but with a soft round falloff.
- Blend Square
Tipe Kuas: Paint
Same as Blend Hard but with a hard square falloff.
- Blur
Tipe Kuas: Paint
Smooths painted colors; softening transitions and reducing sharp color differences.
- Paint Blend
Tipe Kuas: Paint
A mix of a Paint and Blend brush. On low pen pressure the brush averages colors and with high pen pressure it paints colors.
- Paint Hard
Tipe Kuas: Paint
A simple hard round falloff.
- Paint Hard Pressure
Tipe Kuas: Paint
A hard round falloff with pressure sensitivity for the brush size.
- Paint Soft
Tipe Kuas: Paint
A soft round falloff with pressure sensitivity for only the strength.
- Paint Soft Pressure
Tipe Kuas: Paint
A soft round falloff with pressure sensitivity for both size and strength.
- Paint Square
Tipe Kuas: Paint
A hard square brush falloff.
- Sharpen
Tipe Kuas: Smear
Pinches the colors inwards to create sharp edges or points.
- Smear
Tipe Kuas: Smear
Smears colors along the stroke.
Simulation Brushes¶
These brushes are similar to regular brushes but with an additional cloth simulation applied. These are ideally used on a relatively low resolution, since the mesh density defines the size of cloth dynamics.
- Drag Cloth
Tipe Kuas: Cloth
Nudges the geometry along the surface while minimally affecting the overall shape of the object.
- Push Cloth
Tipe Kuas: Cloth
Pushes geometry inwards or outwards.
- Grab Cloth
Tipe Kuas: Cloth
Grabs geometry within the brush radius firmly, while surrounding geometry is being simulated to follow.
- Grab Planar Cloth
Tipe Kuas: Cloth
Similar to Grab Cloth but with a line as the brush radius instead of a circle.
- Grab Random Cloth
Tipe Kuas: Cloth
Similar to Grab Cloth but with a noise texture applied to create more random variation.
- Inflate Cloth
Tipe Kuas: Cloth
Inflates the geometry outwards or inwards.
- Expand/Contract Cloth
Tipe Kuas: Cloth
Creates compression or stretching on geometry.
- Pinch Point Cloth
Tipe Kuas: Cloth
Pinches geometry to the center point of the radius, creating folds from all sides.
- Pinch Folds Cloth
Tipe Kuas: Cloth
Pinches only from two perpendicular sides along the stroke direction, creating parallel folds along the stroke.
- Bend/Twist Cloth
Tipe Kuas: Pose
A pose brush that rotates geometry.
- Stretch/Move Cloth
Tipe Kuas: Pose
A pose brush that translates and scales geometry.
- Bend Boundary Cloth
Tipe Kuas: Boundary
Bend only open boundaries of the mesh, folding the surrounding geometry in the process.
- Twist Boundary Cloth
Tipe Kuas: Boundary
Twist open boundaries of the mesh, creating twisting folds.