BMesh Types (bmesh.types)#
Base Mesh Type#
- class bmesh.types.BMesh#
The BMesh data structure
- calc_loop_triangles()#
Calculate triangle tessellation from quads/ngons.
- Returns:
The triangulated faces.
- Return type:
list of
BMLoop
tuples
- calc_volume(signed=False)#
Calculate mesh volume based on face normals.
- Parameters:
signed (bool) – when signed is true, negative values may be returned.
- Returns:
The volume of the mesh.
- Return type:
float
- clear()#
Clear all mesh data.
- free()#
Explicitly free the BMesh data from memory, causing exceptions on further access.
Note
The BMesh is freed automatically, typically when the script finishes executing. However in some cases its hard to predict when this will be and its useful to explicitly free the data.
- from_mesh(mesh, face_normals=True, vertex_normals=True, use_shape_key=False, shape_key_index=0)#
Initialize this bmesh from existing mesh datablock.
- Parameters:
mesh (
Mesh
) – The mesh data to load.use_shape_key (boolean) – Use the locations from a shape key.
shape_key_index (int) – The shape key index to use.
Note
Multiple calls can be used to join multiple meshes.
Custom-data layers are only copied from
mesh
on initialization. Further calls will copy custom-data to matching layers, layers missing on the target mesh won’t be added.
- from_object(object, depsgraph, cage=False, face_normals=True, vertex_normals=True)#
Initialize this bmesh from existing object data-block (only meshes are currently supported).
- Parameters:
object (
Object
) – The object data to load.cage (boolean) – Get the mesh as a deformed cage.
face_normals (boolean) – Calculate face normals.
vertex_normals (boolean) – Calculate vertex normals.
- normal_update()#
Update normals of mesh faces and verts.
Note
The normal of any vertex where
is_wire
is True will be a zero vector.
- select_flush(select)#
Flush selection, independent of the current selection mode.
- Parameters:
select (boolean) – flush selection or de-selected elements.
- select_flush_mode()#
flush selection based on the current mode current
BMesh.select_mode
.
- to_mesh(mesh)#
Writes this BMesh data into an existing Mesh datablock.
- Parameters:
mesh (
Mesh
) – The mesh data to write into.
- transform(matrix, filter=None)#
Transform the mesh (optionally filtering flagged data only).
- Parameters:
matrix (4x4
mathutils.Matrix
) – transform matrix.filter (set) – set of values in (‘SELECT’, ‘HIDE’, ‘SEAM’, ‘SMOOTH’, ‘TAG’).
- is_valid#
True when this element is valid (hasn’t been removed).
- Type:
boolean
- is_wrapped#
True when this mesh is owned by blender (typically the editmode BMesh).
- Type:
boolean
- loops#
This meshes loops (read-only).
- Type:
Note
Loops must be accessed via faces, this is only exposed for layer access.
- select_history#
Sequence of selected items (the last is displayed as active).
- Type:
- select_mode#
The selection mode, values can be {‘VERT’, ‘EDGE’, ‘FACE’}, can’t be assigned an empty set.
- Type:
set
Mesh Elements#
- class bmesh.types.BMVert#
The BMesh vertex type
- calc_edge_angle(fallback=None)#
Return the angle between this vert’s two connected edges.
- Parameters:
fallback (any) – return this when the vert doesn’t have 2 edges (instead of raising a
ValueError
).- Returns:
Angle between edges in radians.
- Return type:
float
- calc_shell_factor()#
Return a multiplier calculated based on the sharpness of the vertex. Where a flat surface gives 1.0, and higher values sharper edges. This is used to maintain shell thickness when offsetting verts along their normals.
- Returns:
offset multiplier
- Return type:
float
- copy_from(other)#
Copy values from another element of matching type.
- copy_from_face_interp(face)#
Interpolate the customdata from a face onto this loop (the loops vert should overlap the face).
- Parameters:
face (
BMFace
) – The face to interpolate data from.
- copy_from_vert_interp(vert_pair, fac)#
Interpolate the customdata from a vert between 2 other verts.
- Parameters:
vert_pair (pair of
BMVert
) – The verts between which to interpolate data from.
- hide_set(hide)#
Set the hide state. This is different from the hide attribute because it updates the selection and hide state of associated geometry.
- Parameters:
hide (boolean) – Hidden or visible.
- normal_update()#
Update vertex normal. This does not update the normals of adjoining faces.
Note
The vertex normal will be a zero vector if vertex
is_wire
is True.
- select_set(select)#
Set the selection. This is different from the select attribute because it updates the selection state of associated geometry.
- Parameters:
select (boolean) – Select or de-select.
Note
Currently this only flushes down, so selecting a face will select all its vertices but de-selecting a vertex won’t de-select all the faces that use it, before finishing with a mesh typically flushing is still needed.
- co#
The coordinates for this vertex as a 3D, wrapped vector.
- Type:
- hide#
Hidden state of this element.
- Type:
boolean
- index#
Index of this element.
- Type:
int
Note
This value is not necessarily valid, while editing the mesh it can become dirty.
It’s also possible to assign any number to this attribute for a scripts internal logic.
To ensure the value is up to date - see
BMElemSeq.index_update
.
- is_boundary#
True when this vertex is connected to boundary edges (read-only).
- Type:
boolean
- is_manifold#
True when this vertex is manifold (read-only).
- Type:
boolean
- is_valid#
True when this element is valid (hasn’t been removed).
- Type:
boolean
- is_wire#
True when this vertex is not connected to any faces (read-only).
- Type:
boolean
- normal#
The normal for this vertex as a 3D, wrapped vector.
- Type:
- select#
Selected state of this element.
- Type:
boolean
- tag#
Generic attribute scripts can use for own logic
- Type:
boolean
- class bmesh.types.BMEdge#
The BMesh edge connecting 2 verts
- calc_face_angle(fallback=None)#
- Parameters:
fallback (any) – return this when the edge doesn’t have 2 faces (instead of raising a
ValueError
).- Returns:
The angle between 2 connected faces in radians.
- Return type:
float
- calc_face_angle_signed(fallback=None)#
- Parameters:
fallback (any) – return this when the edge doesn’t have 2 faces (instead of raising a
ValueError
).- Returns:
The angle between 2 connected faces in radians (negative for concave join).
- Return type:
float
- calc_length()#
- Returns:
The length between both verts.
- Return type:
float
- calc_tangent(loop)#
Return the tangent at this edge relative to a face (pointing inward into the face). This uses the face normal for calculation.
- Parameters:
loop (
BMLoop
) – The loop used for tangent calculation.- Returns:
a normalized vector.
- Return type:
- copy_from(other)#
Copy values from another element of matching type.
- hide_set(hide)#
Set the hide state. This is different from the hide attribute because it updates the selection and hide state of associated geometry.
- Parameters:
hide (boolean) – Hidden or visible.
- normal_update()#
Update normals of all connected faces and the edge verts.
Note
The normal of edge vertex will be a zero vector if vertex
is_wire
is True.
- other_vert(vert)#
Return the other vertex on this edge or None if the vertex is not used by this edge.
- select_set(select)#
Set the selection. This is different from the select attribute because it updates the selection state of associated geometry.
- Parameters:
select (boolean) – Select or de-select.
Note
Currently this only flushes down, so selecting a face will select all its vertices but de-selecting a vertex won’t de-select all the faces that use it, before finishing with a mesh typically flushing is still needed.
- hide#
Hidden state of this element.
- Type:
boolean
- index#
Index of this element.
- Type:
int
Note
This value is not necessarily valid, while editing the mesh it can become dirty.
It’s also possible to assign any number to this attribute for a scripts internal logic.
To ensure the value is up to date - see
BMElemSeq.index_update
.
- is_boundary#
True when this edge is at the boundary of a face (read-only).
- Type:
boolean
- is_contiguous#
True when this edge is manifold, between two faces with the same winding (read-only).
- Type:
boolean
- is_convex#
True when this edge joins two convex faces, depends on a valid face normal (read-only).
- Type:
boolean
- is_manifold#
True when this edge is manifold (read-only).
- Type:
boolean
- is_valid#
True when this element is valid (hasn’t been removed).
- Type:
boolean
- is_wire#
True when this edge is not connected to any faces (read-only).
- Type:
boolean
- seam#
Seam for UV unwrapping.
- Type:
boolean
- select#
Selected state of this element.
- Type:
boolean
- smooth#
Smooth state of this element.
- Type:
boolean
- tag#
Generic attribute scripts can use for own logic
- Type:
boolean
- class bmesh.types.BMFace#
The BMesh face with 3 or more sides
- calc_area()#
Return the area of the face.
- Returns:
Return the area of the face.
- Return type:
float
- calc_center_bounds()#
Return bounds center of the face.
- Returns:
a 3D vector.
- Return type:
- calc_center_median()#
Return median center of the face.
- Returns:
a 3D vector.
- Return type:
- calc_center_median_weighted()#
Return median center of the face weighted by edge lengths.
- Returns:
a 3D vector.
- Return type:
- calc_perimeter()#
Return the perimeter of the face.
- Returns:
Return the perimeter of the face.
- Return type:
float
- calc_tangent_edge()#
Return face tangent based on longest edge.
- Returns:
a normalized vector.
- Return type:
- calc_tangent_edge_diagonal()#
Return face tangent based on the edge farthest from any vertex.
- Returns:
a normalized vector.
- Return type:
- calc_tangent_edge_pair()#
Return face tangent based on the two longest disconnected edges.
Tris: Use the edge pair with the most similar lengths.
Quads: Use the longest edge pair.
NGons: Use the two longest disconnected edges.
- Returns:
a normalized vector.
- Return type:
- calc_tangent_vert_diagonal()#
Return face tangent based on the two most distant vertices.
- Returns:
a normalized vector.
- Return type:
- copy(verts=True, edges=True)#
Make a copy of this face.
- Parameters:
verts (boolean) – When set, the faces verts will be duplicated too.
edges (boolean) – When set, the faces edges will be duplicated too.
- Returns:
The newly created face.
- Return type:
- copy_from(other)#
Copy values from another element of matching type.
- copy_from_face_interp(face, vert=True)#
Interpolate the customdata from another face onto this one (faces should overlap).
- Parameters:
face (
BMFace
) – The face to interpolate data from.vert (boolean) – When True, also copy vertex data.
- hide_set(hide)#
Set the hide state. This is different from the hide attribute because it updates the selection and hide state of associated geometry.
- Parameters:
hide (boolean) – Hidden or visible.
- normal_flip()#
Reverses winding of a face, which flips its normal.
- normal_update()#
Update face normal based on the positions of the face verts. This does not update the normals of face verts.
- select_set(select)#
Set the selection. This is different from the select attribute because it updates the selection state of associated geometry.
- Parameters:
select (boolean) – Select or de-select.
Note
Currently this only flushes down, so selecting a face will select all its vertices but de-selecting a vertex won’t de-select all the faces that use it, before finishing with a mesh typically flushing is still needed.
- hide#
Hidden state of this element.
- Type:
boolean
- index#
Index of this element.
- Type:
int
Note
This value is not necessarily valid, while editing the mesh it can become dirty.
It’s also possible to assign any number to this attribute for a scripts internal logic.
To ensure the value is up to date - see
BMElemSeq.index_update
.
- is_valid#
True when this element is valid (hasn’t been removed).
- Type:
boolean
- material_index#
The face’s material index.
- Type:
int
- normal#
The normal for this face as a 3D, wrapped vector.
- Type:
- select#
Selected state of this element.
- Type:
boolean
- smooth#
Smooth state of this element.
- Type:
boolean
- tag#
Generic attribute scripts can use for own logic
- Type:
boolean
- class bmesh.types.BMLoop#
This is normally accessed from
BMFace.loops
where each face loop represents a corner of the face.- calc_angle()#
Return the angle at this loops corner of the face. This is calculated so sharper corners give lower angles.
- Returns:
The angle in radians.
- Return type:
float
- calc_normal()#
Return normal at this loops corner of the face. Falls back to the face normal for straight lines.
- Returns:
a normalized vector.
- Return type:
- calc_tangent()#
Return the tangent at this loops corner of the face (pointing inward into the face). Falls back to the face normal for straight lines.
- Returns:
a normalized vector.
- Return type:
- copy_from(other)#
Copy values from another element of matching type.
- copy_from_face_interp(face, vert=True, multires=True)#
Interpolate the customdata from a face onto this loop (the loops vert should overlap the face).
- Parameters:
face (
BMFace
) – The face to interpolate data from.vert (boolean) – When enabled, interpolate the loops vertex data (optional).
multires (boolean) – When enabled, interpolate the loops multires data (optional).
- index#
Index of this element.
- Type:
int
Note
This value is not necessarily valid, while editing the mesh it can become dirty.
It’s also possible to assign any number to this attribute for a scripts internal logic.
To ensure the value is up to date - see
BMElemSeq.index_update
.
- is_convex#
True when this loop is at the convex corner of a face, depends on a valid face normal (read-only).
- Type:
boolean
- is_valid#
True when this element is valid (hasn’t been removed).
- Type:
boolean
- tag#
Generic attribute scripts can use for own logic
- Type:
boolean
Sequence Accessors#
- class bmesh.types.BMElemSeq#
General sequence type used for accessing any sequence of
BMVert
,BMEdge
,BMFace
,BMLoop
.When accessed via
BMesh.verts
,BMesh.edges
,BMesh.faces
there are also functions to create/remove items.- index_update()#
Initialize the index values of this sequence.
This is the equivalent of looping over all elements and assigning the index values.
for index, ele in enumerate(sequence): ele.index = index
Note
Running this on sequences besides
BMesh.verts
,BMesh.edges
,BMesh.faces
works but won’t result in each element having a valid index, instead its order in the sequence will be set.
- class bmesh.types.BMVertSeq#
- ensure_lookup_table()#
Ensure internal data needed for int subscription is initialized with verts/edges/faces, eg
bm.verts[index]
.This needs to be called again after adding/removing data in this sequence.
- index_update()#
Initialize the index values of this sequence.
This is the equivalent of looping over all elements and assigning the index values.
for index, ele in enumerate(sequence): ele.index = index
Note
Running this on sequences besides
BMesh.verts
,BMesh.edges
,BMesh.faces
works but won’t result in each element having a valid index, instead its order in the sequence will be set.
- new(co=(0.0, 0.0, 0.0), example=None)#
Create a new vertex.
- remove(vert)#
Remove a vert.
- sort(key=None, reverse=False)#
Sort the elements of this sequence, using an optional custom sort key. Indices of elements are not changed,
BMElemSeq.index_update
can be used for that.- Parameters:
key – The key that sets the ordering of the elements.
reverse – Reverse the order of the elements
Note
When the ‘key’ argument is not provided, the elements are reordered following their current index value. In particular this can be used by setting indices manually before calling this method.
Warning
Existing references to the N’th element, will continue to point the data at that index.
- layers#
custom-data layers (read-only).
- Type:
- class bmesh.types.BMEdgeSeq#
- ensure_lookup_table()#
Ensure internal data needed for int subscription is initialized with verts/edges/faces, eg
bm.verts[index]
.This needs to be called again after adding/removing data in this sequence.
- get(verts, fallback=None)#
Return an edge which uses the verts passed.
- index_update()#
Initialize the index values of this sequence.
This is the equivalent of looping over all elements and assigning the index values.
for index, ele in enumerate(sequence): ele.index = index
Note
Running this on sequences besides
BMesh.verts
,BMesh.edges
,BMesh.faces
works but won’t result in each element having a valid index, instead its order in the sequence will be set.
- new(verts, example=None)#
Create a new edge from a given pair of verts.
- remove(edge)#
Remove an edge.
- sort(key=None, reverse=False)#
Sort the elements of this sequence, using an optional custom sort key. Indices of elements are not changed,
BMElemSeq.index_update
can be used for that.- Parameters:
key – The key that sets the ordering of the elements.
reverse – Reverse the order of the elements
Note
When the ‘key’ argument is not provided, the elements are reordered following their current index value. In particular this can be used by setting indices manually before calling this method.
Warning
Existing references to the N’th element, will continue to point the data at that index.
- layers#
custom-data layers (read-only).
- Type:
- class bmesh.types.BMFaceSeq#
- ensure_lookup_table()#
Ensure internal data needed for int subscription is initialized with verts/edges/faces, eg
bm.verts[index]
.This needs to be called again after adding/removing data in this sequence.
- get(verts, fallback=None)#
Return a face which uses the verts passed.
- index_update()#
Initialize the index values of this sequence.
This is the equivalent of looping over all elements and assigning the index values.
for index, ele in enumerate(sequence): ele.index = index
Note
Running this on sequences besides
BMesh.verts
,BMesh.edges
,BMesh.faces
works but won’t result in each element having a valid index, instead its order in the sequence will be set.
- new(verts, example=None)#
Create a new face from a given set of verts.
- remove(face)#
Remove a face.
- sort(key=None, reverse=False)#
Sort the elements of this sequence, using an optional custom sort key. Indices of elements are not changed,
BMElemSeq.index_update
can be used for that.- Parameters:
key – The key that sets the ordering of the elements.
reverse – Reverse the order of the elements
Note
When the ‘key’ argument is not provided, the elements are reordered following their current index value. In particular this can be used by setting indices manually before calling this method.
Warning
Existing references to the N’th element, will continue to point the data at that index.
- layers#
custom-data layers (read-only).
- Type:
Selection History#
- class bmesh.types.BMEditSelSeq#
- add(element)#
Add an element to the selection history (no action taken if its already added).
- clear()#
Empties the selection history.
- discard(element)#
Discard an element from the selection history.
Like remove but doesn’t raise an error when the elements not in the selection list.
- remove(element)#
Remove an element from the selection history.
- validate()#
Ensures all elements in the selection history are selected.
- class bmesh.types.BMEditSelIter#
Custom-Data Layer Access#
- class bmesh.types.BMLayerAccessVert#
Exposes custom-data layer attributes.
- color#
Generic RGBA color with 8-bit precision custom-data layer.
- Type:
- deform#
Vertex deform weight
BMDeformVert
(TODO).- Type:
- float#
Generic float custom-data layer.
- Type:
- float_color#
Generic RGBA color with float precision custom-data layer.
- Type:
- float_vector#
Generic 3D vector with float precision custom-data layer.
- Type:
- int#
Generic int custom-data layer.
- Type:
- shape#
Vertex shapekey absolute location (as a 3D Vector).
- Type:
- skin#
Accessor for skin layer.
- Type:
- string#
Generic string custom-data layer (exposed as bytes, 255 max length).
- Type:
- class bmesh.types.BMLayerAccessEdge#
Exposes custom-data layer attributes.
- color#
Generic RGBA color with 8-bit precision custom-data layer.
- Type:
- float#
Generic float custom-data layer.
- Type:
- float_color#
Generic RGBA color with float precision custom-data layer.
- Type:
- float_vector#
Generic 3D vector with float precision custom-data layer.
- Type:
- freestyle#
Accessor for Freestyle edge layer.
- Type:
- int#
Generic int custom-data layer.
- Type:
- string#
Generic string custom-data layer (exposed as bytes, 255 max length).
- Type:
- class bmesh.types.BMLayerAccessFace#
Exposes custom-data layer attributes.
- color#
Generic RGBA color with 8-bit precision custom-data layer.
- Type:
- float#
Generic float custom-data layer.
- Type:
- float_color#
Generic RGBA color with float precision custom-data layer.
- Type:
- float_vector#
Generic 3D vector with float precision custom-data layer.
- Type:
- freestyle#
Accessor for Freestyle face layer.
- Type:
- int#
Generic int custom-data layer.
- Type:
- string#
Generic string custom-data layer (exposed as bytes, 255 max length).
- Type:
- class bmesh.types.BMLayerAccessLoop#
Exposes custom-data layer attributes.
- color#
Generic RGBA color with 8-bit precision custom-data layer.
- Type:
- float#
Generic float custom-data layer.
- Type:
- float_color#
Generic RGBA color with float precision custom-data layer.
- Type:
- float_vector#
Generic 3D vector with float precision custom-data layer.
- Type:
- int#
Generic int custom-data layer.
- Type:
- string#
Generic string custom-data layer (exposed as bytes, 255 max length).
- Type:
- class bmesh.types.BMLayerCollection#
Gives access to a collection of custom-data layers of the same type and behaves like Python dictionaries, except for the ability to do list like index access.
- get(key, default=None)#
Returns the value of the layer matching the key or default when not found (matches Python’s dictionary function of the same name).
- Parameters:
key (string) – The key associated with the layer.
default (Undefined) – Optional argument for the value to return if key is not found.
- items()#
Return the identifiers of collection members (matching Python’s dict.items() functionality).
- Returns:
(key, value) pairs for each member of this collection.
- Return type:
list of tuples
- keys()#
Return the identifiers of collection members (matching Python’s dict.keys() functionality).
- Returns:
the identifiers for each member of this collection.
- Return type:
list of strings
- new(name)#
Create a new layer
- Parameters:
name (string) – Optional name argument (will be made unique).
- Returns:
The newly created layer.
- Return type:
- remove(layer)#
Remove a layer
- Parameters:
layer (
BMLayerItem
) – The layer to remove.
- values()#
Return the values of collection (matching Python’s dict.values() functionality).
- Returns:
the members of this collection.
- Return type:
list
- verify()#
Create a new layer or return an existing active layer
- Returns:
The newly verified layer.
- Return type:
- active#
The active layer of this type (read-only).
- Type:
- is_singleton#
True if there can exists only one layer of this type (read-only).
- Type:
boolean
- class bmesh.types.BMLayerItem#
Exposes a single custom data layer, their main purpose is for use as item accessors to custom-data when used with vert/edge/face/loop data.
- copy_from(other)#
Return a copy of the layer
- Parameters:
other (
BMLayerItem
) – Another layer to copy from.
- name#
The layers unique name (read-only).
- Type:
string
Custom-Data Layer Types#
- class bmesh.types.BMLoopUV#
- pin_uv#
UV pin state.
- Type:
boolean
- select#
UV select state.
- Type:
boolean
- select_edge#
UV edge select state.
- Type:
boolean
- uv#
Loops UV (as a 2D Vector).
- Type:
- class bmesh.types.BMDeformVert#
- clear()#
Clears all weights.
- get(key, default=None)#
Returns the deform weight matching the key or default when not found (matches Python’s dictionary function of the same name).
- Parameters:
key (int) – The key associated with deform weight.
default (Undefined) – Optional argument for the value to return if key is not found.
- items()#
Return (group, weight) pairs for this vertex (matching Python’s dict.items() functionality).
- Returns:
(key, value) pairs for each deform weight of this vertex.
- Return type:
list of tuples
- keys()#
Return the group indices used by this vertex (matching Python’s dict.keys() functionality).
- Returns:
the deform group this vertex uses
- Return type:
list of ints
- values()#
Return the weights of the deform vertex (matching Python’s dict.values() functionality).
- Returns:
The weights that influence this vertex
- Return type:
list of floats