RigidBodyObject(bpy_struct)#
base class — bpy_struct
- class bpy.types.RigidBodyObject(bpy_struct)#
Settings for object participating in Rigid Body Simulation
- angular_damping#
Amount of angular velocity that is lost over time
- Type:
float in [0, 1], default 0.1
- collision_collections#
Collision collections rigid body belongs to
- Type:
boolean array of 20 items, default (False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False, False)
- collision_margin#
Threshold of distance near surface where collisions are still considered (best results when non-zero)
- Type:
float in [0, 1], default 0.04
- collision_shape#
Collision Shape of object in Rigid Body Simulations
- Type:
enum in Rigidbody Object Shape Items, default ‘BOX’
- deactivate_angular_velocity#
Angular Velocity below which simulation stops simulating object
- Type:
float in [0, inf], default 0.5
- deactivate_linear_velocity#
Linear Velocity below which simulation stops simulating object
- Type:
float in [0, inf], default 0.4
- enabled#
Rigid Body actively participates to the simulation
- Type:
boolean, default False
- friction#
Resistance of object to movement
- Type:
float in [0, inf], default 0.5
- kinematic#
Allow rigid body to be controlled by the animation system
- Type:
boolean, default False
- linear_damping#
Amount of linear velocity that is lost over time
- Type:
float in [0, 1], default 0.04
- mass#
How much the object ‘weighs’ irrespective of gravity
- Type:
float in [0.001, inf], default 1.0
- mesh_source#
Source of the mesh used to create collision shape
BASE
Base – Base mesh.DEFORM
Deform – Deformations (shape keys, deform modifiers).FINAL
Final – All modifiers.
- Type:
enum in [‘BASE’, ‘DEFORM’, ‘FINAL’], default ‘BASE’
- restitution#
Tendency of object to bounce after colliding with another (0 = stays still, 1 = perfectly elastic)
- Type:
float in [0, inf], default 0.0
- type#
Role of object in Rigid Body Simulations
- Type:
enum in Rigidbody Object Type Items, default ‘ACTIVE’
- use_deactivation#
Enable deactivation of resting rigid bodies (increases performance and stability but can cause glitches)
- Type:
boolean, default True
- use_deform#
Rigid body deforms during simulation
- Type:
boolean, default False
- use_margin#
Use custom collision margin (some shapes will have a visible gap around them)
- Type:
boolean, default False
- use_start_deactivated#
Deactivate rigid body at the start of the simulation
- Type:
boolean, default False
- classmethod bl_rna_get_subclass(id, default=None)#
- Parameters:
id (string) – The RNA type identifier.
- Returns:
The RNA type or default when not found.
- Return type:
bpy.types.Struct
subclass