Transform Operators#

bpy.ops.transform.bbone_resize(value=(1.0, 1.0, 1.0), orient_type='GLOBAL', orient_matrix=((0.0, 0.0, 0.0), (0.0, 0.0, 0.0), (0.0, 0.0, 0.0)), orient_matrix_type='GLOBAL', constraint_axis=(False, False, False), mirror=False, release_confirm=False, use_accurate=False)#

Scale selected bendy bones display size

Parameters:
  • value (mathutils.Vector of 3 items in [-inf, inf], (optional)) – Display Size

  • orient_type (enum in [], (optional)) – Orientation, Transformation orientation

  • orient_matrix (mathutils.Matrix of 3 * 3 items in [-inf, inf], (optional)) – Matrix

  • orient_matrix_type (enum in [], (optional)) – Matrix Orientation

  • constraint_axis (boolean array of 3 items, (optional)) – Constraint Axis

  • mirror (boolean, (optional)) – Mirror Editing

  • release_confirm (boolean, (optional)) – Confirm on Release, Always confirm operation when releasing button

  • use_accurate (boolean, (optional)) – Accurate, Use accurate transformation

bpy.ops.transform.bend(value=0.0, mirror=False, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1.0, use_proportional_connected=False, use_proportional_projected=False, snap=False, gpencil_strokes=False, center_override=(0.0, 0.0, 0.0), release_confirm=False, use_accurate=False)#

Bend selected items between the 3D cursor and the mouse

Parameters:
  • value (float array of 1 items in [-inf, inf], (optional)) – Angle

  • mirror (boolean, (optional)) – Mirror Editing

  • use_proportional_edit (boolean, (optional)) – Proportional Editing

  • proportional_edit_falloff (enum in Proportional Falloff Items, (optional)) – Proportional Falloff, Falloff type for proportional editing mode

  • proportional_size (float in [1e-06, inf], (optional)) – Proportional Size

  • use_proportional_connected (boolean, (optional)) – Connected

  • use_proportional_projected (boolean, (optional)) – Projected (2D)

  • snap (boolean, (optional)) – Use Snapping Options

  • gpencil_strokes (boolean, (optional)) – Edit Grease Pencil, Edit selected Grease Pencil strokes

  • center_override (mathutils.Vector of 3 items in [-inf, inf], (optional)) – Center Override, Force using this center value (when set)

  • release_confirm (boolean, (optional)) – Confirm on Release, Always confirm operation when releasing button

  • use_accurate (boolean, (optional)) – Accurate, Use accurate transformation

bpy.ops.transform.create_orientation(name='', use_view=False, use=False, overwrite=False)#

Create transformation orientation from selection

Parameters:
  • name (string, (optional, never None)) – Name, Name of the new custom orientation

  • use_view (boolean, (optional)) – Use View, Use the current view instead of the active object to create the new orientation

  • use (boolean, (optional)) – Use After Creation, Select orientation after its creation

  • overwrite (boolean, (optional)) – Overwrite Previous, Overwrite previously created orientation with same name

bpy.ops.transform.delete_orientation()#

Delete transformation orientation

bpy.ops.transform.edge_bevelweight(value=0.0, snap=False, release_confirm=False, use_accurate=False)#

Change the bevel weight of edges

Parameters:
  • value (float in [-1, 1], (optional)) – Factor

  • snap (boolean, (optional)) – Use Snapping Options

  • release_confirm (boolean, (optional)) – Confirm on Release, Always confirm operation when releasing button

  • use_accurate (boolean, (optional)) – Accurate, Use accurate transformation

bpy.ops.transform.edge_crease(value=0.0, snap=False, release_confirm=False, use_accurate=False)#

Change the crease of edges

Parameters:
  • value (float in [-1, 1], (optional)) – Factor

  • snap (boolean, (optional)) – Use Snapping Options

  • release_confirm (boolean, (optional)) – Confirm on Release, Always confirm operation when releasing button

  • use_accurate (boolean, (optional)) – Accurate, Use accurate transformation

bpy.ops.transform.edge_slide(value=0.0, single_side=False, use_even=False, flipped=False, use_clamp=True, mirror=False, snap=False, snap_elements={'INCREMENT'}, use_snap_project=False, snap_target='CLOSEST', use_snap_self=True, use_snap_edit=True, use_snap_nonedit=True, use_snap_selectable=False, snap_point=(0.0, 0.0, 0.0), correct_uv=True, release_confirm=False, use_accurate=False)#

Slide an edge loop along a mesh

Parameters:
  • value (float in [-10, 10], (optional)) – Factor

  • single_side (boolean, (optional)) – Single Side

  • use_even (boolean, (optional)) – Even, Make the edge loop match the shape of the adjacent edge loop

  • flipped (boolean, (optional)) – Flipped, When Even mode is active, flips between the two adjacent edge loops

  • use_clamp (boolean, (optional)) – Clamp, Clamp within the edge extents

  • mirror (boolean, (optional)) – Mirror Editing

  • snap (boolean, (optional)) – Use Snapping Options

  • snap_elements (enum set in Snap Element Items, (optional)) – Snap to Elements

  • use_snap_project (boolean, (optional)) – Project Individual Elements

  • snap_target (enum in Snap Source Items, (optional)) – Snap Base, Point on source that will snap to target

  • use_snap_self (boolean, (optional)) – Target: Include Active

  • use_snap_edit (boolean, (optional)) – Target: Include Edit

  • use_snap_nonedit (boolean, (optional)) – Target: Include Non-Edited

  • use_snap_selectable (boolean, (optional)) – Target: Exclude Non-Selectable

  • snap_point (mathutils.Vector of 3 items in [-inf, inf], (optional)) – Point

  • correct_uv (boolean, (optional)) – Correct UVs, Correct UV coordinates when transforming

  • release_confirm (boolean, (optional)) – Confirm on Release, Always confirm operation when releasing button

  • use_accurate (boolean, (optional)) – Accurate, Use accurate transformation

bpy.ops.transform.from_gizmo()#

Transform selected items by mode type

bpy.ops.transform.mirror(orient_type='GLOBAL', orient_matrix=((0.0, 0.0, 0.0), (0.0, 0.0, 0.0), (0.0, 0.0, 0.0)), orient_matrix_type='GLOBAL', constraint_axis=(False, False, False), gpencil_strokes=False, center_override=(0.0, 0.0, 0.0), release_confirm=False, use_accurate=False)#

Mirror selected items around one or more axes

Parameters:
  • orient_type (enum in [], (optional)) – Orientation, Transformation orientation

  • orient_matrix (mathutils.Matrix of 3 * 3 items in [-inf, inf], (optional)) – Matrix

  • orient_matrix_type (enum in [], (optional)) – Matrix Orientation

  • constraint_axis (boolean array of 3 items, (optional)) – Constraint Axis

  • gpencil_strokes (boolean, (optional)) – Edit Grease Pencil, Edit selected Grease Pencil strokes

  • center_override (mathutils.Vector of 3 items in [-inf, inf], (optional)) – Center Override, Force using this center value (when set)

  • release_confirm (boolean, (optional)) – Confirm on Release, Always confirm operation when releasing button

  • use_accurate (boolean, (optional)) – Accurate, Use accurate transformation

bpy.ops.transform.push_pull(value=0.0, mirror=False, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1.0, use_proportional_connected=False, use_proportional_projected=False, snap=False, center_override=(0.0, 0.0, 0.0), release_confirm=False, use_accurate=False)#

Push/Pull selected items

Parameters:
  • value (float in [-inf, inf], (optional)) – Distance

  • mirror (boolean, (optional)) – Mirror Editing

  • use_proportional_edit (boolean, (optional)) – Proportional Editing

  • proportional_edit_falloff (enum in Proportional Falloff Items, (optional)) – Proportional Falloff, Falloff type for proportional editing mode

  • proportional_size (float in [1e-06, inf], (optional)) – Proportional Size

  • use_proportional_connected (boolean, (optional)) – Connected

  • use_proportional_projected (boolean, (optional)) – Projected (2D)

  • snap (boolean, (optional)) – Use Snapping Options

  • center_override (mathutils.Vector of 3 items in [-inf, inf], (optional)) – Center Override, Force using this center value (when set)

  • release_confirm (boolean, (optional)) – Confirm on Release, Always confirm operation when releasing button

  • use_accurate (boolean, (optional)) – Accurate, Use accurate transformation

bpy.ops.transform.resize(value=(1.0, 1.0, 1.0), mouse_dir_constraint=(0.0, 0.0, 0.0), orient_type='GLOBAL', orient_matrix=((0.0, 0.0, 0.0), (0.0, 0.0, 0.0), (0.0, 0.0, 0.0)), orient_matrix_type='GLOBAL', constraint_axis=(False, False, False), mirror=False, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1.0, use_proportional_connected=False, use_proportional_projected=False, snap=False, snap_elements={'INCREMENT'}, use_snap_project=False, snap_target='CLOSEST', use_snap_self=True, use_snap_edit=True, use_snap_nonedit=True, use_snap_selectable=False, snap_point=(0.0, 0.0, 0.0), gpencil_strokes=False, texture_space=False, remove_on_cancel=False, use_duplicated_keyframes=False, center_override=(0.0, 0.0, 0.0), release_confirm=False, use_accurate=False)#

Scale (resize) selected items

Parameters:
  • value (mathutils.Vector of 3 items in [-inf, inf], (optional)) – Scale

  • mouse_dir_constraint (mathutils.Vector of 3 items in [-inf, inf], (optional)) – Mouse Directional Constraint

  • orient_type (enum in [], (optional)) – Orientation, Transformation orientation

  • orient_matrix (mathutils.Matrix of 3 * 3 items in [-inf, inf], (optional)) – Matrix

  • orient_matrix_type (enum in [], (optional)) – Matrix Orientation

  • constraint_axis (boolean array of 3 items, (optional)) – Constraint Axis

  • mirror (boolean, (optional)) – Mirror Editing

  • use_proportional_edit (boolean, (optional)) – Proportional Editing

  • proportional_edit_falloff (enum in Proportional Falloff Items, (optional)) – Proportional Falloff, Falloff type for proportional editing mode

  • proportional_size (float in [1e-06, inf], (optional)) – Proportional Size

  • use_proportional_connected (boolean, (optional)) – Connected

  • use_proportional_projected (boolean, (optional)) – Projected (2D)

  • snap (boolean, (optional)) – Use Snapping Options

  • snap_elements (enum set in Snap Element Items, (optional)) – Snap to Elements

  • use_snap_project (boolean, (optional)) – Project Individual Elements

  • snap_target (enum in Snap Source Items, (optional)) – Snap Base, Point on source that will snap to target

  • use_snap_self (boolean, (optional)) – Target: Include Active

  • use_snap_edit (boolean, (optional)) – Target: Include Edit

  • use_snap_nonedit (boolean, (optional)) – Target: Include Non-Edited

  • use_snap_selectable (boolean, (optional)) – Target: Exclude Non-Selectable

  • snap_point (mathutils.Vector of 3 items in [-inf, inf], (optional)) – Point

  • gpencil_strokes (boolean, (optional)) – Edit Grease Pencil, Edit selected Grease Pencil strokes

  • texture_space (boolean, (optional)) – Edit Texture Space, Edit object data texture space

  • remove_on_cancel (boolean, (optional)) – Remove on Cancel, Remove elements on cancel

  • use_duplicated_keyframes (boolean, (optional)) – Duplicated Keyframes, Transform duplicated keyframes

  • center_override (mathutils.Vector of 3 items in [-inf, inf], (optional)) – Center Override, Force using this center value (when set)

  • release_confirm (boolean, (optional)) – Confirm on Release, Always confirm operation when releasing button

  • use_accurate (boolean, (optional)) – Accurate, Use accurate transformation

bpy.ops.transform.rotate(value=0.0, orient_axis='Z', orient_type='GLOBAL', orient_matrix=((0.0, 0.0, 0.0), (0.0, 0.0, 0.0), (0.0, 0.0, 0.0)), orient_matrix_type='GLOBAL', constraint_axis=(False, False, False), mirror=False, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1.0, use_proportional_connected=False, use_proportional_projected=False, snap=False, snap_elements={'INCREMENT'}, use_snap_project=False, snap_target='CLOSEST', use_snap_self=True, use_snap_edit=True, use_snap_nonedit=True, use_snap_selectable=False, snap_point=(0.0, 0.0, 0.0), gpencil_strokes=False, center_override=(0.0, 0.0, 0.0), release_confirm=False, use_accurate=False)#

Rotate selected items

Parameters:
  • value (float in [-inf, inf], (optional)) – Angle

  • orient_axis (enum in Axis Xyz Items, (optional)) – Axis

  • orient_type (enum in [], (optional)) – Orientation, Transformation orientation

  • orient_matrix (mathutils.Matrix of 3 * 3 items in [-inf, inf], (optional)) – Matrix

  • orient_matrix_type (enum in [], (optional)) – Matrix Orientation

  • constraint_axis (boolean array of 3 items, (optional)) – Constraint Axis

  • mirror (boolean, (optional)) – Mirror Editing

  • use_proportional_edit (boolean, (optional)) – Proportional Editing

  • proportional_edit_falloff (enum in Proportional Falloff Items, (optional)) – Proportional Falloff, Falloff type for proportional editing mode

  • proportional_size (float in [1e-06, inf], (optional)) – Proportional Size

  • use_proportional_connected (boolean, (optional)) – Connected

  • use_proportional_projected (boolean, (optional)) – Projected (2D)

  • snap (boolean, (optional)) – Use Snapping Options

  • snap_elements (enum set in Snap Element Items, (optional)) – Snap to Elements

  • use_snap_project (boolean, (optional)) – Project Individual Elements

  • snap_target (enum in Snap Source Items, (optional)) – Snap Base, Point on source that will snap to target

  • use_snap_self (boolean, (optional)) – Target: Include Active

  • use_snap_edit (boolean, (optional)) – Target: Include Edit

  • use_snap_nonedit (boolean, (optional)) – Target: Include Non-Edited

  • use_snap_selectable (boolean, (optional)) – Target: Exclude Non-Selectable

  • snap_point (mathutils.Vector of 3 items in [-inf, inf], (optional)) – Point

  • gpencil_strokes (boolean, (optional)) – Edit Grease Pencil, Edit selected Grease Pencil strokes

  • center_override (mathutils.Vector of 3 items in [-inf, inf], (optional)) – Center Override, Force using this center value (when set)

  • release_confirm (boolean, (optional)) – Confirm on Release, Always confirm operation when releasing button

  • use_accurate (boolean, (optional)) – Accurate, Use accurate transformation

bpy.ops.transform.rotate_normal(value=0.0, orient_axis='Z', orient_type='GLOBAL', orient_matrix=((0.0, 0.0, 0.0), (0.0, 0.0, 0.0), (0.0, 0.0, 0.0)), orient_matrix_type='GLOBAL', constraint_axis=(False, False, False), mirror=False, release_confirm=False, use_accurate=False)#

Rotate split normal of selected items

Parameters:
  • value (float in [-inf, inf], (optional)) – Angle

  • orient_axis (enum in Axis Xyz Items, (optional)) – Axis

  • orient_type (enum in [], (optional)) – Orientation, Transformation orientation

  • orient_matrix (mathutils.Matrix of 3 * 3 items in [-inf, inf], (optional)) – Matrix

  • orient_matrix_type (enum in [], (optional)) – Matrix Orientation

  • constraint_axis (boolean array of 3 items, (optional)) – Constraint Axis

  • mirror (boolean, (optional)) – Mirror Editing

  • release_confirm (boolean, (optional)) – Confirm on Release, Always confirm operation when releasing button

  • use_accurate (boolean, (optional)) – Accurate, Use accurate transformation

bpy.ops.transform.select_orientation(orientation='GLOBAL')#

Select transformation orientation

Parameters:

orientation (enum in [], (optional)) – Orientation, Transformation orientation

bpy.ops.transform.seq_slide(value=(0.0, 0.0), use_restore_handle_selection=False, snap=False, view2d_edge_pan=False, release_confirm=False, use_accurate=False)#

Slide a sequence strip in time

Parameters:
  • value (mathutils.Vector of 2 items in [-inf, inf], (optional)) – Offset

  • use_restore_handle_selection (boolean, (optional)) – Restore Handle Selection, Restore handle selection after tweaking

  • snap (boolean, (optional)) – Use Snapping Options

  • view2d_edge_pan (boolean, (optional)) – Edge Pan, Enable edge panning in 2D view

  • release_confirm (boolean, (optional)) – Confirm on Release, Always confirm operation when releasing button

  • use_accurate (boolean, (optional)) – Accurate, Use accurate transformation

bpy.ops.transform.shear(value=0.0, orient_axis='Z', orient_axis_ortho='X', orient_type='GLOBAL', orient_matrix=((0.0, 0.0, 0.0), (0.0, 0.0, 0.0), (0.0, 0.0, 0.0)), orient_matrix_type='GLOBAL', mirror=False, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1.0, use_proportional_connected=False, use_proportional_projected=False, snap=False, gpencil_strokes=False, release_confirm=False, use_accurate=False)#

Shear selected items along the given axis

Parameters:
  • value (float in [-inf, inf], (optional)) – Offset

  • orient_axis (enum in Axis Xyz Items, (optional)) – Axis

  • orient_axis_ortho (enum in Axis Xyz Items, (optional)) – Axis Ortho

  • orient_type (enum in [], (optional)) – Orientation, Transformation orientation

  • orient_matrix (mathutils.Matrix of 3 * 3 items in [-inf, inf], (optional)) – Matrix

  • orient_matrix_type (enum in [], (optional)) – Matrix Orientation

  • mirror (boolean, (optional)) – Mirror Editing

  • use_proportional_edit (boolean, (optional)) – Proportional Editing

  • proportional_edit_falloff (enum in Proportional Falloff Items, (optional)) – Proportional Falloff, Falloff type for proportional editing mode

  • proportional_size (float in [1e-06, inf], (optional)) – Proportional Size

  • use_proportional_connected (boolean, (optional)) – Connected

  • use_proportional_projected (boolean, (optional)) – Projected (2D)

  • snap (boolean, (optional)) – Use Snapping Options

  • gpencil_strokes (boolean, (optional)) – Edit Grease Pencil, Edit selected Grease Pencil strokes

  • release_confirm (boolean, (optional)) – Confirm on Release, Always confirm operation when releasing button

  • use_accurate (boolean, (optional)) – Accurate, Use accurate transformation

bpy.ops.transform.shrink_fatten(value=0.0, use_even_offset=False, mirror=False, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1.0, use_proportional_connected=False, use_proportional_projected=False, snap=False, release_confirm=False, use_accurate=False)#

Shrink/fatten selected vertices along normals

Parameters:
  • value (float in [-inf, inf], (optional)) – Offset

  • use_even_offset (boolean, (optional)) – Offset Even, Scale the offset to give more even thickness

  • mirror (boolean, (optional)) – Mirror Editing

  • use_proportional_edit (boolean, (optional)) – Proportional Editing

  • proportional_edit_falloff (enum in Proportional Falloff Items, (optional)) – Proportional Falloff, Falloff type for proportional editing mode

  • proportional_size (float in [1e-06, inf], (optional)) – Proportional Size

  • use_proportional_connected (boolean, (optional)) – Connected

  • use_proportional_projected (boolean, (optional)) – Projected (2D)

  • snap (boolean, (optional)) – Use Snapping Options

  • release_confirm (boolean, (optional)) – Confirm on Release, Always confirm operation when releasing button

  • use_accurate (boolean, (optional)) – Accurate, Use accurate transformation

bpy.ops.transform.skin_resize(value=(1.0, 1.0, 1.0), orient_type='GLOBAL', orient_matrix=((0.0, 0.0, 0.0), (0.0, 0.0, 0.0), (0.0, 0.0, 0.0)), orient_matrix_type='GLOBAL', constraint_axis=(False, False, False), mirror=False, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1.0, use_proportional_connected=False, use_proportional_projected=False, snap=False, snap_elements={'INCREMENT'}, use_snap_project=False, snap_target='CLOSEST', use_snap_self=True, use_snap_edit=True, use_snap_nonedit=True, use_snap_selectable=False, snap_point=(0.0, 0.0, 0.0), release_confirm=False, use_accurate=False)#

Scale selected vertices’ skin radii

Parameters:
  • value (mathutils.Vector of 3 items in [-inf, inf], (optional)) – Scale

  • orient_type (enum in [], (optional)) – Orientation, Transformation orientation

  • orient_matrix (mathutils.Matrix of 3 * 3 items in [-inf, inf], (optional)) – Matrix

  • orient_matrix_type (enum in [], (optional)) – Matrix Orientation

  • constraint_axis (boolean array of 3 items, (optional)) – Constraint Axis

  • mirror (boolean, (optional)) – Mirror Editing

  • use_proportional_edit (boolean, (optional)) – Proportional Editing

  • proportional_edit_falloff (enum in Proportional Falloff Items, (optional)) – Proportional Falloff, Falloff type for proportional editing mode

  • proportional_size (float in [1e-06, inf], (optional)) – Proportional Size

  • use_proportional_connected (boolean, (optional)) – Connected

  • use_proportional_projected (boolean, (optional)) – Projected (2D)

  • snap (boolean, (optional)) – Use Snapping Options

  • snap_elements (enum set in Snap Element Items, (optional)) – Snap to Elements

  • use_snap_project (boolean, (optional)) – Project Individual Elements

  • snap_target (enum in Snap Source Items, (optional)) – Snap Base, Point on source that will snap to target

  • use_snap_self (boolean, (optional)) – Target: Include Active

  • use_snap_edit (boolean, (optional)) – Target: Include Edit

  • use_snap_nonedit (boolean, (optional)) – Target: Include Non-Edited

  • use_snap_selectable (boolean, (optional)) – Target: Exclude Non-Selectable

  • snap_point (mathutils.Vector of 3 items in [-inf, inf], (optional)) – Point

  • release_confirm (boolean, (optional)) – Confirm on Release, Always confirm operation when releasing button

  • use_accurate (boolean, (optional)) – Accurate, Use accurate transformation

bpy.ops.transform.tilt(value=0.0, mirror=False, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1.0, use_proportional_connected=False, use_proportional_projected=False, snap=False, release_confirm=False, use_accurate=False)#

Tilt selected control vertices of 3D curve

Parameters:
  • value (float in [-inf, inf], (optional)) – Angle

  • mirror (boolean, (optional)) – Mirror Editing

  • use_proportional_edit (boolean, (optional)) – Proportional Editing

  • proportional_edit_falloff (enum in Proportional Falloff Items, (optional)) – Proportional Falloff, Falloff type for proportional editing mode

  • proportional_size (float in [1e-06, inf], (optional)) – Proportional Size

  • use_proportional_connected (boolean, (optional)) – Connected

  • use_proportional_projected (boolean, (optional)) – Projected (2D)

  • snap (boolean, (optional)) – Use Snapping Options

  • release_confirm (boolean, (optional)) – Confirm on Release, Always confirm operation when releasing button

  • use_accurate (boolean, (optional)) – Accurate, Use accurate transformation

bpy.ops.transform.tosphere(value=0.0, mirror=False, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1.0, use_proportional_connected=False, use_proportional_projected=False, snap=False, gpencil_strokes=False, center_override=(0.0, 0.0, 0.0), release_confirm=False, use_accurate=False)#

Move selected items outward in a spherical shape around geometric center

Parameters:
  • value (float in [0, 1], (optional)) – Factor

  • mirror (boolean, (optional)) – Mirror Editing

  • use_proportional_edit (boolean, (optional)) – Proportional Editing

  • proportional_edit_falloff (enum in Proportional Falloff Items, (optional)) – Proportional Falloff, Falloff type for proportional editing mode

  • proportional_size (float in [1e-06, inf], (optional)) – Proportional Size

  • use_proportional_connected (boolean, (optional)) – Connected

  • use_proportional_projected (boolean, (optional)) – Projected (2D)

  • snap (boolean, (optional)) – Use Snapping Options

  • gpencil_strokes (boolean, (optional)) – Edit Grease Pencil, Edit selected Grease Pencil strokes

  • center_override (mathutils.Vector of 3 items in [-inf, inf], (optional)) – Center Override, Force using this center value (when set)

  • release_confirm (boolean, (optional)) – Confirm on Release, Always confirm operation when releasing button

  • use_accurate (boolean, (optional)) – Accurate, Use accurate transformation

bpy.ops.transform.trackball(value=(0.0, 0.0), mirror=False, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1.0, use_proportional_connected=False, use_proportional_projected=False, snap=False, gpencil_strokes=False, center_override=(0.0, 0.0, 0.0), release_confirm=False, use_accurate=False)#

Trackball style rotation of selected items

Parameters:
  • value (float array of 2 items in [-inf, inf], (optional)) – Angle

  • mirror (boolean, (optional)) – Mirror Editing

  • use_proportional_edit (boolean, (optional)) – Proportional Editing

  • proportional_edit_falloff (enum in Proportional Falloff Items, (optional)) – Proportional Falloff, Falloff type for proportional editing mode

  • proportional_size (float in [1e-06, inf], (optional)) – Proportional Size

  • use_proportional_connected (boolean, (optional)) – Connected

  • use_proportional_projected (boolean, (optional)) – Projected (2D)

  • snap (boolean, (optional)) – Use Snapping Options

  • gpencil_strokes (boolean, (optional)) – Edit Grease Pencil, Edit selected Grease Pencil strokes

  • center_override (mathutils.Vector of 3 items in [-inf, inf], (optional)) – Center Override, Force using this center value (when set)

  • release_confirm (boolean, (optional)) – Confirm on Release, Always confirm operation when releasing button

  • use_accurate (boolean, (optional)) – Accurate, Use accurate transformation

bpy.ops.transform.transform(mode='TRANSLATION', value=(0.0, 0.0, 0.0, 0.0), orient_axis='Z', orient_type='GLOBAL', orient_matrix=((0.0, 0.0, 0.0), (0.0, 0.0, 0.0), (0.0, 0.0, 0.0)), orient_matrix_type='GLOBAL', constraint_axis=(False, False, False), mirror=False, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1.0, use_proportional_connected=False, use_proportional_projected=False, snap=False, snap_elements={'INCREMENT'}, use_snap_project=False, snap_target='CLOSEST', use_snap_self=True, use_snap_edit=True, use_snap_nonedit=True, use_snap_selectable=False, snap_point=(0.0, 0.0, 0.0), snap_align=False, snap_normal=(0.0, 0.0, 0.0), gpencil_strokes=False, texture_space=False, remove_on_cancel=False, use_duplicated_keyframes=False, center_override=(0.0, 0.0, 0.0), release_confirm=False, use_accurate=False, use_automerge_and_split=False)#

Transform selected items by mode type

Parameters:
  • mode (enum in Transform Mode Type Items, (optional)) – Mode

  • value (mathutils.Vector of 4 items in [-inf, inf], (optional)) – Values

  • orient_axis (enum in Axis Xyz Items, (optional)) – Axis

  • orient_type (enum in Transform Orientation Items, (optional)) – Orientation, Transformation orientation

  • orient_matrix (mathutils.Matrix of 3 * 3 items in [-inf, inf], (optional)) – Matrix

  • orient_matrix_type (enum in Transform Orientation Items, (optional)) – Matrix Orientation

  • constraint_axis (boolean array of 3 items, (optional)) – Constraint Axis

  • mirror (boolean, (optional)) – Mirror Editing

  • use_proportional_edit (boolean, (optional)) – Proportional Editing

  • proportional_edit_falloff (enum in Proportional Falloff Items, (optional)) – Proportional Falloff, Falloff type for proportional editing mode

  • proportional_size (float in [1e-06, inf], (optional)) – Proportional Size

  • use_proportional_connected (boolean, (optional)) – Connected

  • use_proportional_projected (boolean, (optional)) – Projected (2D)

  • snap (boolean, (optional)) – Use Snapping Options

  • snap_elements (enum set in Snap Element Items, (optional)) – Snap to Elements

  • use_snap_project (boolean, (optional)) – Project Individual Elements

  • snap_target (enum in Snap Source Items, (optional)) – Snap Base, Point on source that will snap to target

  • use_snap_self (boolean, (optional)) – Target: Include Active

  • use_snap_edit (boolean, (optional)) – Target: Include Edit

  • use_snap_nonedit (boolean, (optional)) – Target: Include Non-Edited

  • use_snap_selectable (boolean, (optional)) – Target: Exclude Non-Selectable

  • snap_point (mathutils.Vector of 3 items in [-inf, inf], (optional)) – Point

  • snap_align (boolean, (optional)) – Align with Point Normal

  • snap_normal (mathutils.Vector of 3 items in [-inf, inf], (optional)) – Normal

  • gpencil_strokes (boolean, (optional)) – Edit Grease Pencil, Edit selected Grease Pencil strokes

  • texture_space (boolean, (optional)) – Edit Texture Space, Edit object data texture space

  • remove_on_cancel (boolean, (optional)) – Remove on Cancel, Remove elements on cancel

  • use_duplicated_keyframes (boolean, (optional)) – Duplicated Keyframes, Transform duplicated keyframes

  • center_override (mathutils.Vector of 3 items in [-inf, inf], (optional)) – Center Override, Force using this center value (when set)

  • release_confirm (boolean, (optional)) – Confirm on Release, Always confirm operation when releasing button

  • use_accurate (boolean, (optional)) – Accurate, Use accurate transformation

  • use_automerge_and_split (boolean, (optional)) – Auto Merge & Split, Forces the use of Auto Merge and Split

bpy.ops.transform.translate(value=(0.0, 0.0, 0.0), orient_type='GLOBAL', orient_matrix=((0.0, 0.0, 0.0), (0.0, 0.0, 0.0), (0.0, 0.0, 0.0)), orient_matrix_type='GLOBAL', constraint_axis=(False, False, False), mirror=False, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1.0, use_proportional_connected=False, use_proportional_projected=False, snap=False, snap_elements={'INCREMENT'}, use_snap_project=False, snap_target='CLOSEST', use_snap_self=True, use_snap_edit=True, use_snap_nonedit=True, use_snap_selectable=False, snap_point=(0.0, 0.0, 0.0), snap_align=False, snap_normal=(0.0, 0.0, 0.0), gpencil_strokes=False, cursor_transform=False, texture_space=False, remove_on_cancel=False, use_duplicated_keyframes=False, view2d_edge_pan=False, release_confirm=False, use_accurate=False, use_automerge_and_split=False)#

Move selected items

Parameters:
  • value (mathutils.Vector of 3 items in [-inf, inf], (optional)) – Move

  • orient_type (enum in Transform Orientation Items, (optional)) – Orientation, Transformation orientation

  • orient_matrix (mathutils.Matrix of 3 * 3 items in [-inf, inf], (optional)) – Matrix

  • orient_matrix_type (enum in Transform Orientation Items, (optional)) – Matrix Orientation

  • constraint_axis (boolean array of 3 items, (optional)) – Constraint Axis

  • mirror (boolean, (optional)) – Mirror Editing

  • use_proportional_edit (boolean, (optional)) – Proportional Editing

  • proportional_edit_falloff (enum in Proportional Falloff Items, (optional)) – Proportional Falloff, Falloff type for proportional editing mode

  • proportional_size (float in [1e-06, inf], (optional)) – Proportional Size

  • use_proportional_connected (boolean, (optional)) – Connected

  • use_proportional_projected (boolean, (optional)) – Projected (2D)

  • snap (boolean, (optional)) – Use Snapping Options

  • snap_elements (enum set in Snap Element Items, (optional)) – Snap to Elements

  • use_snap_project (boolean, (optional)) – Project Individual Elements

  • snap_target (enum in Snap Source Items, (optional)) – Snap Base, Point on source that will snap to target

  • use_snap_self (boolean, (optional)) – Target: Include Active

  • use_snap_edit (boolean, (optional)) – Target: Include Edit

  • use_snap_nonedit (boolean, (optional)) – Target: Include Non-Edited

  • use_snap_selectable (boolean, (optional)) – Target: Exclude Non-Selectable

  • snap_point (mathutils.Vector of 3 items in [-inf, inf], (optional)) – Point

  • snap_align (boolean, (optional)) – Align with Point Normal

  • snap_normal (mathutils.Vector of 3 items in [-inf, inf], (optional)) – Normal

  • gpencil_strokes (boolean, (optional)) – Edit Grease Pencil, Edit selected Grease Pencil strokes

  • cursor_transform (boolean, (optional)) – Transform Cursor

  • texture_space (boolean, (optional)) – Edit Texture Space, Edit object data texture space

  • remove_on_cancel (boolean, (optional)) – Remove on Cancel, Remove elements on cancel

  • use_duplicated_keyframes (boolean, (optional)) – Duplicated Keyframes, Transform duplicated keyframes

  • view2d_edge_pan (boolean, (optional)) – Edge Pan, Enable edge panning in 2D view

  • release_confirm (boolean, (optional)) – Confirm on Release, Always confirm operation when releasing button

  • use_accurate (boolean, (optional)) – Accurate, Use accurate transformation

  • use_automerge_and_split (boolean, (optional)) – Auto Merge & Split, Forces the use of Auto Merge and Split

bpy.ops.transform.vert_crease(value=0.0, snap=False, release_confirm=False, use_accurate=False)#

Change the crease of vertices

Parameters:
  • value (float in [-1, 1], (optional)) – Factor

  • snap (boolean, (optional)) – Use Snapping Options

  • release_confirm (boolean, (optional)) – Confirm on Release, Always confirm operation when releasing button

  • use_accurate (boolean, (optional)) – Accurate, Use accurate transformation

bpy.ops.transform.vert_slide(value=0.0, use_even=False, flipped=False, use_clamp=True, mirror=False, snap=False, snap_elements={'INCREMENT'}, use_snap_project=False, snap_target='CLOSEST', use_snap_self=True, use_snap_edit=True, use_snap_nonedit=True, use_snap_selectable=False, snap_point=(0.0, 0.0, 0.0), correct_uv=True, release_confirm=False, use_accurate=False)#

Slide a vertex along a mesh

Parameters:
  • value (float in [-10, 10], (optional)) – Factor

  • use_even (boolean, (optional)) – Even, Make the edge loop match the shape of the adjacent edge loop

  • flipped (boolean, (optional)) – Flipped, When Even mode is active, flips between the two adjacent edge loops

  • use_clamp (boolean, (optional)) – Clamp, Clamp within the edge extents

  • mirror (boolean, (optional)) – Mirror Editing

  • snap (boolean, (optional)) – Use Snapping Options

  • snap_elements (enum set in Snap Element Items, (optional)) – Snap to Elements

  • use_snap_project (boolean, (optional)) – Project Individual Elements

  • snap_target (enum in Snap Source Items, (optional)) – Snap Base, Point on source that will snap to target

  • use_snap_self (boolean, (optional)) – Target: Include Active

  • use_snap_edit (boolean, (optional)) – Target: Include Edit

  • use_snap_nonedit (boolean, (optional)) – Target: Include Non-Edited

  • use_snap_selectable (boolean, (optional)) – Target: Exclude Non-Selectable

  • snap_point (mathutils.Vector of 3 items in [-inf, inf], (optional)) – Point

  • correct_uv (boolean, (optional)) – Correct UVs, Correct UV coordinates when transforming

  • release_confirm (boolean, (optional)) – Confirm on Release, Always confirm operation when releasing button

  • use_accurate (boolean, (optional)) – Accurate, Use accurate transformation

bpy.ops.transform.vertex_random(offset=0.0, uniform=0.0, normal=0.0, seed=0, wait_for_input=True)#

Randomize vertices

Parameters:
  • offset (float in [-inf, inf], (optional)) – Amount, Distance to offset

  • uniform (float in [0, 1], (optional)) – Uniform, Increase for uniform offset distance

  • normal (float in [0, 1], (optional)) – Normal, Align offset direction to normals

  • seed (int in [0, 10000], (optional)) – Random Seed, Seed for the random number generator

  • wait_for_input (boolean, (optional)) – Wait for Input

bpy.ops.transform.vertex_warp(warp_angle=6.28319, offset_angle=0.0, min=-1.0, max=1.0, viewmat=((0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0), (0.0, 0.0, 0.0, 0.0)), center=(0.0, 0.0, 0.0))#

Warp vertices around the cursor

Parameters:
  • warp_angle (float in [-inf, inf], (optional)) – Warp Angle, Amount to warp about the cursor

  • offset_angle (float in [-inf, inf], (optional)) – Offset Angle, Angle to use as the basis for warping

  • min (float in [-inf, inf], (optional)) – Min

  • max (float in [-inf, inf], (optional)) – Max

  • viewmat (mathutils.Matrix of 4 * 4 items in [-inf, inf], (optional)) – Matrix

  • center (mathutils.Vector of 3 items in [-inf, inf], (optional)) – Center