Surface Operators#
- bpy.ops.surface.primitive_nurbs_surface_circle_add(radius=1.0, enter_editmode=False, align='WORLD', location=(0.0, 0.0, 0.0), rotation=(0.0, 0.0, 0.0), scale=(0.0, 0.0, 0.0))#
Construct a Nurbs surface Circle
- Parameters:
radius (float in [0, inf], (optional)) – Radius
enter_editmode (boolean, (optional)) – Enter Edit Mode, Enter edit mode when adding this object
align (enum in ['WORLD', 'VIEW', 'CURSOR'], (optional)) –
Align, The alignment of the new object
WORLD
World – Align the new object to the world.VIEW
View – Align the new object to the view.CURSOR
3D Cursor – Use the 3D cursor orientation for the new object.
location (
mathutils.Vector
of 3 items in [-inf, inf], (optional)) – Location, Location for the newly added objectrotation (
mathutils.Euler
rotation of 3 items in [-inf, inf], (optional)) – Rotation, Rotation for the newly added objectscale (
mathutils.Vector
of 3 items in [-inf, inf], (optional)) – Scale, Scale for the newly added object
- bpy.ops.surface.primitive_nurbs_surface_curve_add(radius=1.0, enter_editmode=False, align='WORLD', location=(0.0, 0.0, 0.0), rotation=(0.0, 0.0, 0.0), scale=(0.0, 0.0, 0.0))#
Construct a Nurbs surface Curve
- Parameters:
radius (float in [0, inf], (optional)) – Radius
enter_editmode (boolean, (optional)) – Enter Edit Mode, Enter edit mode when adding this object
align (enum in ['WORLD', 'VIEW', 'CURSOR'], (optional)) –
Align, The alignment of the new object
WORLD
World – Align the new object to the world.VIEW
View – Align the new object to the view.CURSOR
3D Cursor – Use the 3D cursor orientation for the new object.
location (
mathutils.Vector
of 3 items in [-inf, inf], (optional)) – Location, Location for the newly added objectrotation (
mathutils.Euler
rotation of 3 items in [-inf, inf], (optional)) – Rotation, Rotation for the newly added objectscale (
mathutils.Vector
of 3 items in [-inf, inf], (optional)) – Scale, Scale for the newly added object
- bpy.ops.surface.primitive_nurbs_surface_cylinder_add(radius=1.0, enter_editmode=False, align='WORLD', location=(0.0, 0.0, 0.0), rotation=(0.0, 0.0, 0.0), scale=(0.0, 0.0, 0.0))#
Construct a Nurbs surface Cylinder
- Parameters:
radius (float in [0, inf], (optional)) – Radius
enter_editmode (boolean, (optional)) – Enter Edit Mode, Enter edit mode when adding this object
align (enum in ['WORLD', 'VIEW', 'CURSOR'], (optional)) –
Align, The alignment of the new object
WORLD
World – Align the new object to the world.VIEW
View – Align the new object to the view.CURSOR
3D Cursor – Use the 3D cursor orientation for the new object.
location (
mathutils.Vector
of 3 items in [-inf, inf], (optional)) – Location, Location for the newly added objectrotation (
mathutils.Euler
rotation of 3 items in [-inf, inf], (optional)) – Rotation, Rotation for the newly added objectscale (
mathutils.Vector
of 3 items in [-inf, inf], (optional)) – Scale, Scale for the newly added object
- bpy.ops.surface.primitive_nurbs_surface_sphere_add(radius=1.0, enter_editmode=False, align='WORLD', location=(0.0, 0.0, 0.0), rotation=(0.0, 0.0, 0.0), scale=(0.0, 0.0, 0.0))#
Construct a Nurbs surface Sphere
- Parameters:
radius (float in [0, inf], (optional)) – Radius
enter_editmode (boolean, (optional)) – Enter Edit Mode, Enter edit mode when adding this object
align (enum in ['WORLD', 'VIEW', 'CURSOR'], (optional)) –
Align, The alignment of the new object
WORLD
World – Align the new object to the world.VIEW
View – Align the new object to the view.CURSOR
3D Cursor – Use the 3D cursor orientation for the new object.
location (
mathutils.Vector
of 3 items in [-inf, inf], (optional)) – Location, Location for the newly added objectrotation (
mathutils.Euler
rotation of 3 items in [-inf, inf], (optional)) – Rotation, Rotation for the newly added objectscale (
mathutils.Vector
of 3 items in [-inf, inf], (optional)) – Scale, Scale for the newly added object
- bpy.ops.surface.primitive_nurbs_surface_surface_add(radius=1.0, enter_editmode=False, align='WORLD', location=(0.0, 0.0, 0.0), rotation=(0.0, 0.0, 0.0), scale=(0.0, 0.0, 0.0))#
Construct a Nurbs surface Patch
- Parameters:
radius (float in [0, inf], (optional)) – Radius
enter_editmode (boolean, (optional)) – Enter Edit Mode, Enter edit mode when adding this object
align (enum in ['WORLD', 'VIEW', 'CURSOR'], (optional)) –
Align, The alignment of the new object
WORLD
World – Align the new object to the world.VIEW
View – Align the new object to the view.CURSOR
3D Cursor – Use the 3D cursor orientation for the new object.
location (
mathutils.Vector
of 3 items in [-inf, inf], (optional)) – Location, Location for the newly added objectrotation (
mathutils.Euler
rotation of 3 items in [-inf, inf], (optional)) – Rotation, Rotation for the newly added objectscale (
mathutils.Vector
of 3 items in [-inf, inf], (optional)) – Scale, Scale for the newly added object
- bpy.ops.surface.primitive_nurbs_surface_torus_add(radius=1.0, enter_editmode=False, align='WORLD', location=(0.0, 0.0, 0.0), rotation=(0.0, 0.0, 0.0), scale=(0.0, 0.0, 0.0))#
Construct a Nurbs surface Torus
- Parameters:
radius (float in [0, inf], (optional)) – Radius
enter_editmode (boolean, (optional)) – Enter Edit Mode, Enter edit mode when adding this object
align (enum in ['WORLD', 'VIEW', 'CURSOR'], (optional)) –
Align, The alignment of the new object
WORLD
World – Align the new object to the world.VIEW
View – Align the new object to the view.CURSOR
3D Cursor – Use the 3D cursor orientation for the new object.
location (
mathutils.Vector
of 3 items in [-inf, inf], (optional)) – Location, Location for the newly added objectrotation (
mathutils.Euler
rotation of 3 items in [-inf, inf], (optional)) – Rotation, Rotation for the newly added objectscale (
mathutils.Vector
of 3 items in [-inf, inf], (optional)) – Scale, Scale for the newly added object